What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Yekkou

    Yekkou Yellow, but with "kk"s
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    Good to hear. But for real. Are you trying to go for that Sanctum kind of atmosphere?
     
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  2. Zombievillan

    Zombievillan Ancient
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    Not sure, I was wanting white at 1st but it wasn't looking white enough so I gave up. Then when I added the lighting I liked the white. I think the gold trim would look sweet but I've just seen it already so I may try shiny silver. I also thought the Boardwalk theme from reach might look nice but I am a little discouraged from testing out bold colors like blue.
     
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  3. Xandrith

    Xandrith Promethean
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    Anything can work under the right circumstances. Just make sure they only have 2 shots.
     
  4. FrostPhoenix0

    FrostPhoenix0 Mythic
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    Go classic matte black base with metallic grey trim (silver) for the colour scheme. Also perhaps red highlights or something. I don't know.
     
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  5. AceOfSpades

    AceOfSpades Talented
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    Finally got Tremont Square, my urban BTB map with a subway, completely ready for testing with lighting and everything hopefully working and done. You guys can check it out in my bookmarks titled "Tremont Square BETA". Assuming I did it correctly, the map should be set up to play Slayer, CTF, and Strongholds.

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  6. RipShaDe 41

    RipShaDe 41 Ancient
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    I'm still working on my urban btb map previously know as "nbcm" which is now known as Nomolos. The name also has a lot to do with the design/theme and that fact that its lore makes it even cooler.

    But i would like some feedback on the current layout and other feedback. I know it needs a lot of aesthetic work but i think the layout is pretty solid atm. Please feel free to download it from my files and give it a look.

    map file - Nomolos Alpha
     
  7. thefro3po

    thefro3po Well Known
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    Mad I procrastinated so much earlier this month. So, behind and still messing with my blockout. Hope to have it finished by Friday, but here's what I have so far.

     
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  8. Zombievillan

    Zombievillan Ancient
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    So I tried black with chrome accents, didn't look as good as one would think. Definitely going to stick with the white primary but I still can't decide on accents. I will try the chrome accents on the white but man my instinct wants me to put Gold. Curse you Gold.
     
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  9. purely fat

    purely fat The Fattest Forger
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    Zombievillan and Xandrith like this.
  10. ReclaimerX22

    ReclaimerX22 Promethean

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    For some reason the first thing your map made me think of was the town of Fletz from Legend of the Dragoon. You can do white primary + gold & blue accents. That way you still get your gold and the blue will help set it apart from the other maps.
     
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  11. MadMax2win

    MadMax2win Promethean

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    Somehow, your map instantly reminded me of the elvish architecture in World of Warcraft. The Blood-Elves have these Red/Gold/White Color-Scheme, while the Night-Elves use Blue/Purple/Grey. That could fit quite nicely.
     
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  12. MythicFritz

    MythicFritz Halo 3 Era
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  13. purely fat

    purely fat The Fattest Forger
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    hey quit copying my suggestions. with an actual explanation.:fat: if you use walnut set it all the way to matte. White works those two colors as well. I don't know how much contrast you are looking for though.
     
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  14. Xandrith

    Xandrith Promethean
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  15. Goat

    Goat Rock Paper Scissors Scrap
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    @no god anywhere

    Feedback for Prism

    LIKE:
    • General triangle theme
    • Damage boost platform
    • Death pit ramp in front of bases with view of bridge

    DISLIKE:
    • Sniper spawning in a pocket
    • BR is too close to sniper spawn
    • Hallway behind the base is boring
    • 90° Corners. Teleporter room in particular has too many of them.
    • Some triangular walls/railings are disorienting because of the 90° connections.
    • Not a fan of the trench between Sniper and teleporter. The small transition between the two sides is what bothers me in particular.
    • Stronghold right by a teleporter. It's not so much the position as it is the size of that area being too small. You'd be backing up while getting shot and then *poof* you're on the other side of the map.

    There's some interesting pathing going on, but half of the map feels too claustrophobic at this point. I'm generally not keen on box style maps because making the tops of the walls look interesting is annoying. I'm curious to see how you're going to do it. At least we have pieces to do it in this game.
     
    #2995 Goat, Feb 17, 2016
    Last edited: Feb 17, 2016
    no god anywhere likes this.
  16. The Grim Dealer

    The Grim Dealer Forerunner
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    Working on a remake of Outcast from H4. I don't plan on making it a 1:1 remake, I might even completely redesign a few areas depending on how well it works in H5.

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  17. Aschur

    Aschur Wubba lubba dub dub
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    @Zombievillan I would use like a dark red or maroon as your secondary, with maybe a silver highlight to some things. Then I would make the flooring just barely a shade darker than the bright white, so like 10% grey.
     
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  18. Rabid Hogs

    Rabid Hogs Legendary
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  19. Buddy Jumps

    Buddy Jumps Jumpmaster
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    Why are my sweet croma pieces fine in Forge, but drastically shifted/moved in custom games? Any thoughts? They are all on 'phased'.
     
  20. Goat

    Goat Rock Paper Scissors Scrap
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