Thanks guys! I may release an interlocked version if I have some spare time where I'm not working on another project, but in the immediate future I don't think the map struggles from not having it. It would be nice though. I'm releasing a map soon which I see as the spiritual successor to The Citadel, perhaps that will suffice.
This is a true pro forge. It is pefect and plays well with all the gametypes created for it. I have recommended this to all my friends!
Wow very complex and I don't understand about the blowing up the shield doors. Congrats on the most viewed thread on ForgeHub.
For the slight amount of time I've been here, one of my favored maps out of all the maps in these forums. I rate this 5/5 because of how well this map is played. A little unbalanced towards the attacker's presence, but fights well. Besides, the attackers should be given the slight advantage in these types of situations. Only critical things that I have to say about this are maybe give obstacles around the course such as barriers as it is found quite easy to be the attackers and take over the defender's base/flag. Other than that, absolutely great map! EDIT: Oh! And, I'm sorry for you because of the people that voted a 1 on this amazing map... I honestly would like to know the exact reason for their "opinion" when the "Fact" is that this map is crazily great!
Once again looking back at the classics are kind of cool. It's hard to immagine that people could make a great map like this without interlocking and geomerging.