What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

    Messages:
    1,183
    Likes Received:
    518
    Can you script objectives to move? Cuz you could just move the one objective to the two different locations? lol...
     
  2. thefro3po

    thefro3po Well Known
    Forge Critic Senior Member

    Messages:
    150
    Likes Received:
    297
    Not sure if you've ever read The Wheel of Time series (or if you're even a fan of the Fantasy genre), but this is how I always imagined Tar Valon to look like... Are you one of the fabled Ogier builders?


    No worries, I'm usually the same way. I find it hard to understand other peoples sketches and prefer to walk around a bit on a map and then pretend to get into fights with imaginary opponents. :cool:

    But, I have to have some floor plan before I get into Forge, cause if not I'll just lose focus and just start building shiny things.

    Thanks.
    Scale is something I'll definitely acknowledge to be fairly unsure about. I've been running around on the disc maps trying to get a feel for it, but some of them feel way bigger than they need to be. That might be a 4v4 thing, I'm not sure. But it will be something I will keep in mind when I move into forge. Experimentation FTW!

    What is everybody using for the width of a normal hallway (enclosed) and a catwalk/bridge (open)?

    Was the simplification comment referring to too many routes?
     
    Xandrith likes this.
  3. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

    Messages:
    3,010
    Likes Received:
    5,899
    You know if we are ever on at the same time. I'll come on your map to help with scaling if you want.
     
    thefro3po, Xandrith and a Chunk like this.
  4. PhoenixVax

    PhoenixVax Legendary
    Senior Member

    Messages:
    222
    Likes Received:
    586
    A little new project
    [​IMG]
    [​IMG]
    [​IMG]
     
    Buddy Jumps and Xandrith like this.
  5. Squally DaBeanz

    343 Industries Forge Critic

    Messages:
    137
    Likes Received:
    329
    I havent really set any definitive rules on scaling. I just go with whatever feels right. Sometimes a small stairwell feels fine at 16 wide, sometimes at 32. Hallways have been anywhere from 20 to 48. Same with bridges. It all just depends on the map and the individual sections. The thing about this forge is that we don't have to worry about uniform scales for every space for the sake of piece conservation. With a larger variety, we can have varying sizes of spaces and still use less pieces than before.
     
    thefro3po and purely fat like this.
  6. SimmonsZore

    SimmonsZore Promethean

    Messages:
    296
    Likes Received:
    292
    Almost done. I can't wait to upload this. Such a fun project.
    Screenshot-Original (1).png
     
    a Chunk, Yekkou, thefro3po and 2 others like this.
  7. ReclaimerX22

    ReclaimerX22 Promethean

    Messages:
    167
    Likes Received:
    171
    I wish we could do nighttime on Alpine. :(
     
    Mynx and Zombievillan like this.
  8. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

    Messages:
    1,528
    Likes Received:
    428
    Obviously not.
     
  9. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

    Messages:
    4,034
    Likes Received:
    12,012
    Yeah, I think 16x32 is the best way to scale, but it just looks a little mazey. I cant tell much about how open the map will be, so If you still like the design, there is no harm in building a blockout. I can give much better feedback when you get to that stage.
     
    thefro3po likes this.
  10. REWST3R

    REWST3R Legendary

    Messages:
    1
    Likes Received:
    1
    Evening guys,

    Thought I'd show off my remake of Boarding Action from Halo CE.

    Unfortunately I made this before people knew about the Spawn point issue and now can't get back in to finish it. :mad:


    Screenshot-Original-2.png Screenshot-Original.png
     
    thefro3po likes this.
  11. WAR

    WAR Cartographer
    The Creator Forge Critic

    Messages:
    1,568
    Likes Received:
    3,893
    We just shared some cool information regarding our forge community, its growth and the trajectory we're heading for in the future. Here is a sample of the article that displays some of the viewership for our channel:
    statss.jpg

    Here are some numbers showing how many map reviews have been provided on a monthly basis as well:
    REVIEWS copy.jpg

    You can view more stars and our entire article here: THE RISE OF FORGE
     
    #2651 WAR, Feb 4, 2016
    Last edited: Feb 4, 2016
  12. Chan

    Chan Forerunner
    Senior Member

    Messages:
    228
    Likes Received:
    68
    Wow! I has come a long way. Did you get a chance to test it in the block out stage?
     
    SimmonsZore likes this.
  13. SimmonsZore

    SimmonsZore Promethean

    Messages:
    296
    Likes Received:
    292
    Yeah I got to test it a good few times in 1v1, 2v2, and 4v4. I didn't have to adjust much but I got it working exactly how I wanted it to. Hopefully I can get it done, tested, and uploaded by tomorrow
     
  14. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

    Messages:
    514
    Likes Received:
    1,307
    So I'm just about ready to test a really competitive (or at least I hope It to be) Doubles map for Halo 5.

    Aesthetics aren't quite there yet, and I can't help but feel I've gone a little overboard with the whole red/blue kinda thing. Think the final version will likely be a little more subtle. For now, it enables some very easy callous - Gold Lift, Red Spawn, Top Mid, Outside etc. Anywho, would appreciate any criticism or suggestions. And I hope to be online tomorrow for a longish session of double on a few specific doubles maps, not just my own.

    An ancient building buried in the ice:

    [​IMG]

    Outside (Plasma Caster Spawn)

    [​IMG]

    Gold lift

    [​IMG]

    I've done a little walkaround (please excuse the missed jump) so people can get a feel for it. Let me know what you think!
     
    thefro3po, Buddy Jumps, WAR and 2 others like this.
  15. Chan

    Chan Forerunner
    Senior Member

    Messages:
    228
    Likes Received:
    68
    Nice. If you want help testing it out, send me an invite. GT: Scrub Meee
     
    SimmonsZore likes this.
  16. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

    Messages:
    2,717
    Likes Received:
    3,623
    Why is it that everyone posting white maps actually look white but when I use white it looks like a light tan?!
     
  17. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

    Messages:
    514
    Likes Received:
    1,307
    I'm using lights to correct horrible lighting bugs. It does look tan in certain areas. It's not just you.
     
  18. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

    Messages:
    977
    Likes Received:
    2,155
    Call of Cthulu/Mountains of Madness Themed BTB
     
    Xandrith likes this.
  19. Jack Bell

    Jack Bell Legendary

    Messages:
    199
    Likes Received:
    160
    GT= I LoTuS I
    MAP - Convicted

    I have been working tirelessly on a Halo CE 'Prisoner' remaster/remake for Halo 5's physics and movement.I am calling it 'Convicted' I hope you all enjoy!

    There have been a few key changes compared to the original map, notably the drop down vents from the sniper nests down to bottom security (twos)/bottom red tunnel and the sneaky crouch vent between top red and blue window. There is also a new jump up from bottom cargo (threes) to blue tunnel that helps open the map's movement to compliment Halo 5's fast play style.

    This has been a labor of love utilizing all of the 1024 piece limit. I spend countless hours finessing the size, lighting, and set dressing for competitive play. All of the the original's sight-lines and trick-jumps remain intact, but with a fresh coat of paint and some new design decisions for Halo 5 I think this could be a hit!

    2x Sniper Rifle - 180s (Original position)
    1x SPNKr Rocket - 240s (Original position)
    1x Scatter Shot - Bottom Cargo
    1x Light Rifle - Red Platform
    2x Battle Rifle - Blue Window and Red Window
    1x SMG - Blue window corner
    1x Needler - Bottom Red
    Overshield - Top Lookout (Original position)
    Camouflage - Bottom MiddleThank you for looking!


    http://www.forgehub.com/maps/convicted.1512/
    [​IMG]

     
    ImI METAL ImI and Xandrith like this.
  20. ReclaimerX22

    ReclaimerX22 Promethean

    Messages:
    167
    Likes Received:
    171
    It's the lighting on the canvas. Alpine's lighting settings are warm light ('cept overcast, it's more cool/blue), so you aren't getting a true white. Glacier is closer, and Paralax's white on Exosphere is the most true white.
     
    no god anywhere likes this.

Share This Page