why do so many conversations about new maps go like this: OP- "here's my map. I would love feedback! Play test it, try to break out, really give it a good workout and I can't wait to hear what you think!" Review A- "cool map. I noticed some *blank* and I think it may lead to *issue*." OP- "You're wrong."
most people emotionally invest themselves and their personal close friends typically tell them their maps are good which re-enforces there point of view. so, when someone comes along and tells them their map is bad they get emotionally agitated and as a result defensive. personally i enjoy it when people **** on my maps.
i just make the maps i want to make and let others experience them. like em or not i dont care back in the early days of reach i will admit i took personal emotion into it, and looking back the early maps where ****, but as i honed my skills i felt less emotionally invested in others opinion and when that i happened i started making content which im proud of instead of content to please, my outlook on forge has changed and each person has to go through that first stage. some people refuse to talk to me and even though i put forth open arms it doesnt faze me either way
I've always felt like the ability to draw out and interpret feedback is extremely valuable anytime a person is developing a skill. Most people I've seen that have this ability become good in just about any area they apply it in their life. Being right is comfortable, but stalls growth. Being wrong (or at least being open to the possibility that you're wrong) is uncomfortable, but opens up the opportunity for tremendous growth. When it comes to feedback on forge maps, it's very possible that the feedback being given is dead wrong, and that it's best to dismiss it outright. I think a person should always be open to the possibility that their map sucks though. Dismissing feedback cannot be the norm if you want any hope of improving.
All valid interpertations, with me its more of i just enjoy making maps that if i were playing halo id like to see bieng made. You can take all the advice in the world (which could all be benificial) but if the maker doesnt enjoy making it by always tweaking his map to which he may not like anymore then that user will be likely to make fewer unique maps and stick to one method of forging. its all about balance. ill take a suggestion if valid sure but if my final product will be altered in my ultimate scheme of things, i may pass on it, things like spawning and weapons usually dont effect my outlook on my map but replacing a stone with a pillar or vise versa may deviate from my view of my map. ultimately ive always been a lone forger not for fear of feedback but because other forgers generally see a forge project differently then the original creator and causes conflict that could easily be adverted respect others forge projects because their passion is the same as yours just done different
I totally agree. My post wasn't directed at you at all, btw. It was just the first thing that came to mind when reading the original post in the thread.
People have different opinions of how maps should play. I say what I think about maps, but it's up to the forger if what is said is "right" or not. Allowing yourself to be open to criticism is important, but so is being able to interpret whether feedback is helpful or hurtful. Some people are stubborn because they want to be right and some people are stubborn because they are right. The illustration you've laid out could be either.
Well for starters I was super high when I posted this so... But anyway. I've just started forging. I have a lot of experience with creative work and criticism- I honed my skills on the receiving end as a professional edm producer- so I completely understand when you make something you love and then ppl tell you it isn't right, as open-minded as you may have intended to be, you suddenly find yourself going on the defensive. I also know what's it's like to flip that around and go and overhaul everything you've done anytime you get any kind of feedback, regardless of who is saying it or what they're saying. My point, I guess, was just that I see a lot of the knee jerk reaction being "ok I appreciate your feedback but no you're wrong," "and hey thanks for the review but actually, no." To be perfectly fair, and clear headed... I actually see a lot of feedback where forgers seem really willing to listen and I think that's got a lot to do with where it's coming from. I eventually found that the safest bet is to take feedback, no matter where from, and sit on it. Is often find that something I got salty over started to make more sense a day or so later, and conversely I've had advice from ppl I really trusted and upon further reflection decided maybe that wasn't such great advice, at least not for me and not for what I was trying to do. The final bit is knowing your goal from the beginning. Specifically, as with music, is this going to be a crowd pleaser? Is this going to challenge people- and therefore probably be a lot less popular? Do I want this to be a very similar experience to what folks are used to or do I want to try something new? Knowing where you are headed really helps you filter the advice. A great critique- if the thing is meant for the masses- might be terrible advice if the ultimate goal is something more avant garde. That's my 2 cents on my own over-simplified op.