Jail Cell v3

Discussion in 'Halo 3 Competitive Maps' started by drxthirst, May 28, 2008.

  1. drxthirst

    drxthirst Ancient
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    It all started Saturday night about 11:00. I went into Forge and started messing around. Well, it turned out to be amazing. This map is insane. It's one of the best Forged maps I have seen so far. The map supports slayer, oddball and CTF.

    Updates for v2:
    -Man cannons fixed to where they work every time.
    -Gravity Lifts in back of bases spawn instantly when blown up.
    -Rockets have fixed placement.
    -Shield doors have been moved, however not visibly.
    -Fence walls by gravity lift have been fixed so that 1.) You cannot get out, and 2.) You can actually go up the lift without getting stuck.

    Updates for v3:
    -Man cannons tweaked a little
    -2 Fenceboxes and open single box added in middle of map
    -Rockets on top of single box
    -Neutral Flag, Bomb and Oddball spawn under single box
    -Fence walls tweaked a little more.
    -Weapon placement tweaked
    -Equipment added


    Features:
    -Bases with 2 levels of fun
    -Each base has a power-up
    -Each base has a sniper
    -Symmetrical Map
    -Each base has an equipment
    -Amazing gameplay
    -Man cannons
    -Great teleporters

    Video Preview:
    Youtube
    Mythica

    Pictures: (Click To Enlarge)
    Red Base
    [​IMG]
    -
    Red Base Power-Up
    [​IMG]
    -
    Blue Base
    [​IMG]
    -
    Man Cannons - Take you to upper level
    [​IMG]
    -
    Overview 1
    [​IMG]

    Link to Bungie.net Post

    Credits:
    XiL Destruction
    GxM Shadow CO
    Spartan MG
    Shadow Lag
     
    #1 drxthirst, May 28, 2008
    Last edited: May 28, 2008
  2. Da Pig

    Da Pig Ancient
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    A little sloppy, but seems fun
     
  3. Linubidix

    Linubidix Ancient
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    No, No, No. No links to your file share, you must fix ASAP.
     
  4. ActTehKiLL

    ActTehKiLL Ancient
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    Uhm nice placement but kinda empty and you should try interlocking good job though
     
  5. Jebus1001

    Jebus1001 Ancient
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    Looks like a lot of open space... Maybe try filling it up a bit?
     
  6. RadiantOpaque

    RadiantOpaque Ancient
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    I'm not a big fan of randomly placed shield doors, I would suggest that you either remove it/build a structure around it. It just looks silly there all in its lonesome.

    If that is the only criticism that I can find, you should be proud. Good work.
     
  7. Esquisofrenic

    Esquisofrenic Ancient
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    nice job, but it doesnt look good to play on
     
  8. BASED GOD

    BASED GOD Ancient
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    Have you tried interlocking? I'm not saying a map needs it, but on Foundry, it really can help.
     
  9. Thom Barbarossa

    Thom Barbarossa Ancient
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    looks alright more pics could have helped 4/5
     
  10. FordCalvin

    FordCalvin Ancient
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    Looks ok, looked very wide open, but overall it is like 3/5.
     
  11. drxthirst

    drxthirst Ancient
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    Thanks for the comments people. I made this map a while back, way before I even knew interlocking existed. It was an extremely well made map of it's time.

    Also, I fixed the whole Fileshare thing.
     

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