I only have 51% accuracy with the Railgun. On top of that only 35% of my hits with it have resulted in kills. I hate the Railgun.
Maybe so, I'll try to use it more in that case but like I said, I usually only pick it up if it happens to spawn next to me. I never push to grab it.
there is something endearing about the scaling stage of design. the twizzlers are pistol range. Green is good, red is bad. Also good for measuring height.
Die But forreal the H4 railgun was much more competitive. You had to lead your shot more and could miss any shot. And I'll have you know I was pro with H4 rail and HR nade launcher. 1v1 Me oN Lockoot nO rudar.
Exactly 1 pistol range, can't you read? On a serious note, that's a super in-depth method of designing, Goat. Tying to keep track of all of those kinds of variables that closely would drive me mad.
You didn't have to aim at all with the H4 railgun. I mean it is not halo 5 easy but it was still really easy. @aPK Why not replace sniper with binary? Another thing I am starting to think making 2v2's based around mostly power-ups is the way to go especially with all the utility that every weapon seems to have.
The detached gauss turrets a more balanced railgun minus the large ammo count. I'd like to see forgers use it as a power weapon, its actually quite interesting due to its movement hampering and slow rate of fire
I've put some thought into it before but the beam that shows up when you scope in stalls the game out and really punishes you for trying to use a Sniper type gun the way a Sniper type gun should be used.
Wanted to try my hand at a BTB map. Not really sure how to go about this, just placing pieces haha. Heavily influenced by the "The Storm" campaign level from H3 where the scarab comes down.
I figured that was your issue with it. I think laser can work on maps without os. How about you just spawn a DB on a light rifle. @Xandrith frank looks really nice.