Don't think putting your stuff out there early hurts. People just being able to grab everything off your profile sucks, though.
Don't have a problem with posting early ideas with explanations, but without that context it'll just look like a mess. Most of the stuff in my library is a mashup of different ideas, but I can only plaster "WORK IN PROGRESS" on the description so many times.
Goat - save the names as like Breakout Canvas backup and Alpine Canvas default spawns.... lol Nobody would bother with even looking at those files.
Yeah, I have this issue too. If we had custom Prefabs we could save, I would happily mess around in one map until I make stuff I like and then move it to a real map setting.
Make an alt? That way no one knows to look at the alts files. Costly but effective way to privatize your work.
Since the early days of Doom and Quake, I have never sat down and drawn a map idea. I just get in there and throw stuff around. I think I should plan more but that probably explains why I jump from project to project. I never actually play, build, test and then move on. I tend to just make random things, slap some bits together and then think "Hrmm...I wonder if I can throw more stuff at it and it becomes a map?" and I do!
Is this any different from forgers grabbing completed maps and **** talking them too? Welcome to the forge community, this is the norm. Forgers have a tendency to be ass hats. And I'd be lying if I said I don't do this, but I most certainly have more than once (not your maps at though, so be happy there haha). I'm actually terribly paranoid about people doing the same about my maps... Given that I find it difficult believing that some one that doesn't like me as a person can have an unbiased opinion of my work. But that's a me problem, not a people problem. The issue lies in how I interpret the actions of others, which we can all attest that I have difficulty doing, and I'm sorry for the ruckus I've had a tendency of raising as a result of it.
I still draw most of the time before I get on and Forge, but with groups and multi select now it makes designing in the game easier and faster. And as a result, I don't worry about building clean anymore until I know what i'm building. It's completely different. If you post a completed map or ask someone to check out your map, you're looking for feedback. That's not the same as going into someone's files and looking at all their test maps, which I normally don't care about if it's taken with a grain of salt.
Then there's also the issue if in the future they fix the "original author" tag to our files and all-of-a-sudden your maps were made by the random alt name you made up...
I get why that would bother you, Goat. But seriously....who cares? You have set high enough standards for yourself not to be concerned with someone who criticizes an unfinished design thinks. With that said: Not everyone's going to like the finished product, and I hope you acknowledge that. You can try to reach the potential of your design, but when broad things like terrain or man cannons, or specific things like line of sight or pathing don't appeal to a person, there isn't much you can do to change it, besides a complete redesign. Don't try to appeal to everyone.
I don't care if people don't like me or my maps. But I'm not going to be talked down to like I don't know how to Forge because I put down the wrong block once.
What I'm saying is forgers will **** talk whether or not you're looking for feed back. It happens. Best just to ignore it. And like Xzamples said, you can't please everyone. It's a futile effort to try, and that's the basis for which I dismiss a lot of the criticisms of other forgers... everyone has some sort of bias and preference towards how a map plays, and sometimes it's best just to tune out the noise.
Microsoft technically owns any assets we create in halo 5 so I am less botherd by the fact that followers can openly view our content.