I have been working on a Forge map using the Breakout Arena canvas and recently after adding lighting and the camera intro sequence the map fails to properly bake lights in custom games. Instead the lighting I get on the map in custom games is the lighting one would first see on a Forge map prior to generating lighting. However, the physical lights that I have placed still properly function as you can see them still being projected. Has anyone else encountered this issue and know of a fix? I looked around and couldn't find anyone with the same problem and when I enter Forge and manually bake the lights everything works fine.
I wish I had that problem. I think the forge lighting is so much better. I have broken the light map on a few maps and the lighting when I load forge is perfect. It's weird that if you turn off the light bake on everything then bake lighting you don't get the same result. I did hear someone else in the shoutbox had this problem last week so you might want to ask there. Sorry I couldn't help.
Thanks for the lead. Albeit this isn't the worst issue to have as the map experiencing this issue doesn't look bad with the forge lighting. Mainly I want the lighting to work so that I can get feedback on my lighting technique as I'm new when it comes to working with lighting in map editing tools, and if I make a map down the line where lighting makes or breaks the experience I'd like to know a solution.