My current WIP is considered a remake of a map from a game of quite unknown (details of such wont be given) but nonetheless the map is currently make of almost solid rock as a base and such. Problem is I have ran into an issue because of the physics budget is at max. Any thoughts? I might take out some of the rocks to replace with blocks and structures, just hoping it wont effect the look of it though.
Detailed objects with high polygon counts and complex collision meshes, such as rocks and other natural terrain, are very expensive in terms of the physics budget. Try swapping in some simpler objects.