hey thanks for the comment. I plan on updating the pictures next time I get online, just have'nt gotten around to it yet. I believe we have a few objects left but I dont plan on changing the map at all. When I made the first forified area it looked much different. I had barriers set up by the turret and two more walls connected to the current walls to make a sort of tunnel system. With the walls though, it made the turret basically useless. So I took out the walls and removed the barriers to improve range of shot. After a few rounds of play we realized it was very easy for the zombie to sneak up behind the area. So I removed some stuff and added in the barriers, on the floor in front of the area, and also added different weapons. I am not a fan of the first fortified area, although a friend of mine can hold it off pretty well from there. My personal favorite spot is up by the sniper rifle loaded with a rocket/shotgun combo. Once you run out of rocket, pick up the sniper. It is a fun map to play, different from most others I have played. Very close combat around the houses and the open fortified area gives a different feel if you so choose to go there. After the addition of a few weapons in the second area and the addition of the spartan laser, the gameplay changed greatly. Also, after interlocking most of the areas, we limited the escape from the map by the mercs. The fence boxes in the beginning (right outside first house) gives me a type of "prison" feel to the map. Before the name "Eviction", I was thinking of naming it "Evicted Prison", but that didn't not due well enough in my mind. I hope you all enjoy this map very much and thanks for the continued downloads. If you like it a lot, PLEASE Recommend It To A Friend! Thanks
I don't know what you guys are talking about. I think you did a great job dude with the overall map and its not sloppy at all. Well you got my download. I like these types of house infection maps so if you want, PM me next time and maybe we can forge together.
. anyways for the most part it looks pretty clean except for the last pic with those walls. you could make it look better by interlocking though. overall good job
why is everyone so obsessed with interlocking? maybe I want my map to look rough and tough like a man... p.s. first map
Ok... 1. to me the meaning of an infection gametype is for the zombie to hunt down the mercenaries. The mercenaries should go and hide and fortify themselves and try to survive as long as possible. thats exactly what this map is. 2. every1 else is making zombie maps, true... but to my knowledge I have yet to come across 2 that are the exact same. They all have different feels to the game and different structures and functions. Or do you mean that every1 is making maps on foundry?
hey sorry I must have skimmed over your posts. At this time I don't know if I will make any more maps. Maybe another... I love working in forge although I am not the best and placing things. I will only make another map if my friend helps me.
I am glad you will. I definitely liked your map alot. It was really fun to play. I hope you make more maps like this one.
I dont know if I will try to make another infection map variant. I will more than likely make a slayer map variant and see how it plays and how every1 likes it.
It is sloppy in places, duno if you fixed the big piece of wall sticking out the front of the roof. It looks like a fun house and i like the way you sort of move on to the fortified area as a last stand.
We interlocked the peice on the roof. I just haven't gotten around to updating these pics. Everytime I get on my friends want to play slayer so I always forget. Once again, my apologies. I will try to put up more than just 3 pics too.
you need to change the thread title so that its only the title of the map. Take off (Infection Map Variant) *NEW UPDATED PICS* and you're fine.
I changed it because it was meant to be an announcement to those who had been requesting new pictures.