I have a couple of questions for the Pro Forge team: 1.) what is the best way to approach 45 degree angles (looking top down, see: http://postimg.org/image/i9sg43clz/), more specifically, making 45 degree angles match up to the rest of the map, and work well with ramps and elevation changes? I try to match up triangles and the 343-made ramps, but it doesnt exactly work too well because the pieces are rarely the right size.. which leads into my second question.. 2.) is it taboo to put blocks inside of each other? I remember in previous halo games when forging this was a huge no-no because it created problems with the map frame rate and such. If stacking blocks inside of each other isnt a big deal, I could probably just use other blocks to create the 45 degree geometry and make it match up nicely, but I wanted to be sure before I forge my ass off and end up with a suboptimal finished product. 3.) what are the best angles for ramps? I have heard above 45 degree angles (from a side view) are a no-no because it gets too steep. What angles do you guys like to use to elevate platforms? 4.) what are some other ways outside of (top down) 45 degree angles are there to approach the "your map is all 90 degree angles" 'problem' (if you can call it that). Personally I have always thought maps that have a lot of 90 degree angles arent especially aesthetically pleasing, or interesting to play on, and a lot of the time promote "on/off" gameplay that I absolutely HATE. Are curves the way to go now? 5.) are there certain sizes of blocks that work especially well together for matching up pieces and having everything 'flush' out well? Or is this even important at all because of question #2? 6.) Has anyone experimented with any ways of designing a map outside of computer programs and paper + pencil? I was thinking of trying overhead markers that erase so I can see through transparency paper for my individual layers of height. Anyone tried this at all?
Here is a picture of what im talking about: http://postimg.org/image/i9sg43clz/ Basically if you look at lockout from a top down view, the whole map is 90 degree angles. I want to implement some 45 degree turns into my map (dotted in red); more specifically when they are turning 45 degrees AND changing in elevation like a ramp at 45 degrees. My problem is usually with the default pieces you can match things up at 90 degrees with relative ease, but when I try to use a triangle or another piece rotated 45 degrees then start building with it, that area becomes a mess pretty fast, and doesnt look 'clean'. Maybe I just need to stop worrying about blocks being inside of each other so much and just use and rotate blocks to make things work.