Charity

Discussion in 'Map Discussion' started by PharmaGangsta1, Dec 25, 2015.

  1. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

    Messages:
    670
    Likes Received:
    1,236
    PharmaGangsta1 submitted a new map:

    Charity - A map melding together CE design and H2 & 3 concepts, all fit to H5's movement system.

    Read more about this map...
     
  2. Too Perfect

    Too Perfect Legendary

    Messages:
    7
    Likes Received:
    3
    I really like a lot of the stuff you did here. Through play-testing it definitely feels too big for 2v2 and there are several spots that just randomly have holes in them to fall through the map (bottom center, some spots by sniper and orange stairs, etc.)

    Constructive Feedback (again, I have an overall positive outlook on the map) -->
    -There are also a number of spots that should likely have kill barriers but don't. Some sections make the map almost too opened up because of those routes that aren't closed off (some look intentional but some do not)
    -The top red lift should have some way to go back down as if you're pinned top-lift from the stairs you have no where to go but bail way down the map.

    I hope some of this helps a bit and I'd be happy to show you around some of our ideas if you'd like!

    GT: Too Perfect.
     
  3. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

    Messages:
    670
    Likes Received:
    1,236
    First of all, thanks for your feedback man.

    - I'm aware that map is a little big for a 2v2, heard that from testing yesterday as well. I'll go back and fix that, probably redo some of the corners and add in some segmentation or something. I upscaled it too much for this game, lesson learned.
    -Most of the holes in the map are intentional but if they become too much of a problem I'll patch them up, same goes for the random accidental holes.
    - I'm not surprised by this one, this map is somewhat complex. I put kill boundaries everywhere I could but I'll look into it, do you remember any specific areas where I should consider one?
    - You can go back down the lift shaft easily, which leads down 2 paths, one of which has a teleporter to the other side of the map. I intended for that area to have low escapability because you can see pretty much everything on the map from up there. This forces players that find themselves in the situation you described to either challenge, or drop down and lose their power position to the opponent. I can always change it though.
     
  4. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

    Messages:
    670
    Likes Received:
    1,236
    I decided I'm going to be making two versions of this map, since this version plays very well with a 4v4 game. Once I shrink the map down to an appropriate size (2v2), I'll post a map update on here. Until then, any and all feedback will be greatly appreciated!

    :)
     
  5. DIBK

    DIBK Legendary

    Messages:
    2
    Likes Received:
    1
    1.2 outta 10!!!! Would play again
     
  6. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

    Messages:
    670
    Likes Received:
    1,236
    PharmaGangsta1 updated Charity with a new update entry:

    Charity 1.4

    Read the rest of this update entry...
     
    #6 PharmaGangsta1, Jan 13, 2016
    Last edited: Jan 13, 2016
  7. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

    Messages:
    670
    Likes Received:
    1,236
    PharmaGangsta1 updated Charity with a new update entry:

    Major Changes Incoming

    Read the rest of this update entry...
     

Share This Page