What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    If you see me on send an invite and I'll help you throw something together and provide ideas if you want to help.

    The old design wasn't directly across a middle was it?
     
  2. Goat

    Goat Rock Paper Scissors Scrap
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    [​IMG]
    current design is based off of the sketch on the right. the left is when i tried inverse sym but i didn't like what it did to the middle. not much i can do with inverse sym when the middle is a circle. the red circles were stronghold points

    problem with those designs ithat most of the map ends up being concentrated on the outsides which makes them hallways. i need more weight in the middle so i'm trying to mess with different shapes.

    [​IMG]

    think i like the one on the bottom if the purple area is a giant atrium, but i already spent 10 hours today on the old designs, so my brain is too fried to expand on that at the moment.

    you'll be able to draw a straight line base to base any way i slice a symmetric map. important thing is there is no straight path from base to base

    I don't necessarily dislike the other styles. Of the dozen or so maps I have planned, only a few of them are mirror symmetric, this being one. For this one, the bases weren't meant to have straight routes to one another when the middle was circular.

    So perhaps the issue is moreso trying to work with a circular centerpiece. Once I broke out of circular bases, I came up with the one design that I showed in the video. Now I need to do the same for the middle, and it has to be done in a way so that the outer edges are not hallways around the middle.

    It's tough because this map's geometry doesn't really fit together in a modular way. Everything is spiraling and twisting and turning.
     
    #1562 Goat, Dec 28, 2015
    Last edited: Apr 19, 2016
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  3. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    As some one that spent years forging designs in their comfort zone, I highly reccomend just trying to break out of it. Take a shot at a design style you don't like. It might surprise you what you can make.
     
  4. Matt has Soul

    Matt has Soul Legendary
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    Snake's Pit maybe?
     
  5. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Cool to see your process because mine is quite similar, just in a different order. Here is a drawing for a new layout I'm working on. I just began forging this the other day so I don't have much to share other than concept work at the moment. Thinking of calling this "Burden" or "Remnant".

    [​IMG]
     
    #1565 WAR, Dec 29, 2015
    Last edited: Dec 29, 2015
  6. Zombievillan

    Zombievillan Ancient
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    That looks cool War, it's just a little confusing on height differences.
     
  7. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Thanks, its always difficult to get a sense of a 3d layout on paper as a lot is lost in translation but these provide me with basic path design that I can then mold into whatever I want. The dark grey color signifies depth while light grey signifies height and the black blocks are hard walls. I rendered half of the layout in sketchup and that really helped me determine my height differentiation.
     
    #1567 WAR, Dec 29, 2015
    Last edited: Dec 29, 2015
  8. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Are those cross map North-South teleporters? Please tell me there will be a sight line between entry and exit nodes if they are.
     
  9. WaiHo

    WaiHo Talented
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    Soo got to forge again for an hour or so and I overscaled my map by sooo much. Back to the drawingboard I guess.. Don't think I'll ever be able to finish a map this way due to school.. D:
     
  10. Zombievillan

    Zombievillan Ancient
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    K a n t a l o p e likes this.
  11. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    What ya studying? Can't say I can identify with school struggles... Everything came fairly naturally for me.
     
  12. WaiHo

    WaiHo Talented
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    I'm studying Marketing Management and am not really struggling, more so that I have a lot to do. I'm starting my final internship in february so that will mean that I'm working 40 hours/week during the day. And since I can only forge during the day in my brother's house, that'll mean that I probably won't be able to forge at all for 5 months starting in february.
     
  13. Goat

    Goat Rock Paper Scissors Scrap
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    Actually delayed my classes from fall to winter so I could Forge. Guess how salty I was when 343 said Forge wasn't launching with the game.
     
  14. theSpinCycle

    theSpinCycle Halo Reach Era
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    Still can't get over that you remembered this sketch after years... looks almost unrecognizable from when it was me and @Dax 's triangle map..
     
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  15. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

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    [​IMG]
    [​IMG] [​IMG]
    Still in it's basic stage. There will be four levels all together. I still have to figure out map movement, however. I wanted a grav pad [first image] similar to how Sword Base had one for a quick hop to the top floor (or any floor with thrusters for that matter.)
     
  16. ReclaimerX22

    ReclaimerX22 Promethean

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    That looks really good! Really cool structures there
     
  17. WAR

    WAR Cartographer
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    You should have seen Josh's face when he was told Antifreeze was a remake of Avalanche...o_O
     
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  18. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    Woah four levels?

    That is going to be one big shopping mall
     
  19. Goat

    Goat Rock Paper Scissors Scrap
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    Another messy scratch canvas for some of the new things i'm trying on Genesis. http://xboxdvr.com/gamer/A 3 Legged Goat/video/13533520

    So yea stuff is obviously sloppy and missing and the scale is larger than I want. Been messing with it to flesh out the paths and create more interesting encounter spaces. Still thinking about what to do with the middle areas, but making the lift landings part of it is a significant improvement alone. I think the only thing left to solve now are the redundant routes and then i should have a solid direction to go in.

    Need to start designing some real geometry so I don't have just a bunch of rocks everywhere.
     
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  20. Zombievillan

    Zombievillan Ancient
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    Maybe it's in a big city?...
    --- Double Post Merged, Dec 29, 2015 ---
    That's cool, now finish something already, lol. I will say I don't like the lift. It's pointing straight up but launches you forward. Seems awkward to me.
     

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