My First Map Submission: Beyond (8-16 Players)

Discussion in 'Halo and Forge Discussion' started by Red Paint, Dec 23, 2015.

  1. Red Paint

    Red Paint Legendary

    Messages:
    39
    Likes Received:
    25
    Supports Slayer, CTF, and Strongholds. GT: Reidrum

    Album of Screenshots
    http://imgur.com/a/kacnX

    I wanted to create an atmospheric, asymmetrical map that emphasized differences between two bases, and rewarded creative movement options and high risk/high reward parkour.

    Red Team is given the high ground and a more complex base with more safe routes, however as diverse as their options are for attacking below, if they wish to leave the base via the cable cars or the cave wall, it is often a one-way trip. They (and blue team) can make it to red base from these areas, but not without suppressing fire from teammates.

    Blue base is more restrictive in movement, though it does house a couple of more powerful weapon options (Needler vs Suppressor, and a Shotgun in the Cave). Blue base also allows for more snatch and grab on the power weapons - While sniper is much stronger for red team because of their high ground, it is very difficult for them to grab it and escape to their base with it. Blue team can escape back to the safety of their base with relative ease. At least they could, if not for one small factor...

    The Hydra Launcher. I love this weapon, and really wanted to give it a chance to shine. So, it and the Splinter grenades overlook the sniper rifle, providing incentive for each team to leave their base and contest the cave. If they don't, the enemy will grab the launcher, and the team without Hydra is almost certain to be denied the sniper.

    This is a first release of the map, and I would appreciate all the feedback I can get. And yes, you can tightrope on the cables.
     
    #1 Red Paint, Dec 23, 2015
    Last edited: Dec 23, 2015
    Gabotron ES likes this.
  2. Suicufnoc

    Suicufnoc Ancient
    Senior Member

    Messages:
    133
    Likes Received:
    84
    Looks sweet, reminds me of a map from one of the 007 games. I think it may have also had launchers to shoot you across, though
     
  3. Red Paint

    Red Paint Legendary

    Messages:
    39
    Likes Received:
    25
    There are launchers, but only on slayer. I drew inspiration from Castle Von Tedistein from Conker: Live and Reloaded.
     
  4. Sethiroth

    Sethiroth Sensei
    Forge Critic Senior Member

    Messages:
    293
    Likes Received:
    1,092
    The map looks really great. Though its hard to see the layout from the pictures cant wait to download and see if its a good map
     
  5. Red Paint

    Red Paint Legendary

    Messages:
    39
    Likes Received:
    25
    Thanks! It's hard to portray the layout with my current tools.
     
  6. CommanderColson

    CommanderColson Forerunner
    Forge Critic Senior Member

    Messages:
    418
    Likes Received:
    890
    Funny enough, I've actually been planning an Infection map with this theme since the first forge reveal!
     
  7. Red Paint

    Red Paint Legendary

    Messages:
    39
    Likes Received:
    25
    Invite me to play it!
     

Share This Page