http://xboxdvr.com/gamer/Dead Cassette so you could see my recents screenshots of the map its called The jungle. dmr two brs and a carbine spawn with a hydra and a speed boost in the middle. my gamertag is Dead Cassette i want some feedback and i want you guys to enjoy what i made i hope i cant post it offcially soon
I was finally able to view the screenshots. What would really help would be a video tour using both forge and spartan mode, to get a better perspective of the map. Because the map is all so dark, its hard to tell the layout from most of the pictures. I do like that its darker, but I could see that this might make it hard to see enemy players. If you don't mind sacrificing the dark theme you have going, you could potentially toss some lights in there to make it a bit easier to see
whats your gamertag you need to see this in game --- Double Post Merged, Dec 18, 2015 --- thank you for replying to me i porbbally seem annoying. im just excited about forge and errors are frustrating
You aren't annoying, just excited. I can add you and look later today probably. My gamertag is the same as my username, SmartAlec13
Alright I finally got to check out this map. Though it is dark, it is super impressive. I really like the long high ledge, the camo area, and the vibe of the map. It really feels like a high-tech sport-jungle. My main issues/criticisms I have however The bottom of the map feels a bit too in-danger. It is nice because the routes to the speed boost, hydra, and flag all involve jumping from a higher area or running on the ground, which provides that risk/reward. But I notice that once on the ground, there isn't really a nearby place to get back up, and being down there makes you a sitting duck, since almost everyone with a brain will stay on the high ground. The only way to get out of the low ground is to clamber up the hydra place, which still puts you out in the open in the center of the map, or to just run to one of the sides, which also leaves you out in the open. This isn't completely a negative, but it does make being on the low ground super dangerous, since there isn't much way to get back up, and is super vulnerable. The sight line on the DMR area is SUUUUPEERRR long. Like way way long, with little to no cover for flanking. It is cool that there is such a long hall/ledge, but there is almost no cover. This might make this area really stale, because if both teams send a person or two over there, they aren't going to want to rush for the DMR. This does provide a nice benefit for anyone who chooses to go the opposite side of the map, or grab the hydra, and promotes team play, but it does make the long area a bit dangerous. You could potentially add some flat short things as cover, so people could at least advance up. This would let people across the map still have an easy view (since they would be at a 90 degree angle), but would allow for better advancement along this route. The flag. I do like that it is high up, but it is really difficult to get to, and once taken, will most likely not be captured, since the person will have to drop down into the low ground (see above), or have to run it back on that same side. The "Ledge-Steps" that are on the DMR-side, but down in the center (so if you spawn, mancannon, and run straight to the first pyramid) are cool, but they are really black, and with such a dark floor, I didnt even notice these until I was about to close the map down. If you could highlight these ledges with a light, or with more light-green or something, that would be great! Overall I still think the map is super awesome.