Rain and snow effects on Alpine and Glacier

Discussion in 'Halo and Forge Discussion' started by Jesus in Malibu, Dec 18, 2015.

  1. Jesus in Malibu

    Jesus in Malibu Legendary

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    Herro 4chub, today I bring you some neat rain and snow effects I discovered using the 'Star-Field' fog effect if you guys ever want to give the illusion of weather on your Halo 5 maps. Additionally, you can modify the scale, thickness, brightness and downward wind direction to your liking for heavier or lighter rain.

    Note #1: Neither effect will work as intended with the Overcast skybox on Alpine due to some sort of bug with fog and the wind direction.
    Note #2: Fog effects will appear in interior environments, including canvas and player-made interiors.

    ForgeHub feature, thanks to Psychoducks:


    Snow effect:
    Lighting:
    Works best on Midday skybox on Glacier. Sunrise works too.

    Near Fog:
    Type: Star-Field
    Primary Color: White
    Secondary Color: White
    Scale: 4.00
    Thickness: 10.00
    Brightness: 10.00

    Distance Fog:

    Color: Black (or White for Sunrise skybox)
    Thickness: 10.00
    Brightness: 10.00

    Wind:
    Override: On
    X/Y Direction: Your choice
    Z Direction: ~ -2.50

    Video:
    http://xboxdvr.com/gamer/Jesus in Malibu/video/13310987
    ____________________________________________________________________

    Rain effect:
    Near fog:
    Type: Star-Field
    Primary Color: Deep River
    Secondary Color: Space Cadet (or any blue/dark blue color you prefer)
    Scale: 10.00
    Thickness: 5.00
    Brightness: 10.00 for heavy rain, ~6.00 for moderate rain, ~2.00 for light rain

    Distance Fog:
    Color: Ocean Green
    Thickness: 3.00
    Brightness 0.50

    Wind:
    Override: On
    X/Y Direction: Your choice
    Z Direction: -3.50

    Sound effects:
    Fire [Small]
    Nature [Thunder]

    Video:
    http://xboxdvr.com/gamer/Jesus in Malibu/video/13311732


    Hope this helps!
     
    #1 Jesus in Malibu, Dec 18, 2015
    Last edited: Dec 18, 2015
  2. FrostPhoenix0

    FrostPhoenix0 Legendary
    Senior Member

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    I think there should be a placeable zone (similar to a trait zone such that it has variable boundaries) where fog effects will not appear. That would probably be the best way to exclude things from the interior of buildings and such.
     
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  3. WaiHo

    WaiHo Talented
    Forge Critic Senior Member

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    This is really dope! Probably gonna use that rain effect on my map :)
     
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  4. darkprince909

    darkprince909 Talented
    Creative Force

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    I hope the snow shows up okay at night on Glacier. Really want to go for a similar theme to Halo Online's Turf remake for a map I've got in the works.
     
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  5. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    That's pretty cool. I bet it's too much strain for my 1st map (called Strain haha) with all the stuff I will put in.
     
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  6. Jesus in Malibu

    Jesus in Malibu Legendary

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    You never know. I don't know how this stuff reacts but if it matters, the Star-Field fog effect seems like it would be less demanding than every other fog effect that I've seen.
     
  7. RGL Official

    RGL Official Legendary

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    Very useful tutorial. Thanks for posting this!
     
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  8. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    One thing though, My map has outdoor & indoor parts. I'm willing to bet its not smart enough to recognize indoor areas to keep the snow from falling in there.
     

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