If they are used well then sure. Im never a fan of writing off any tool/object if it can be used appropriately.
Doju. Is there any resources for 2v2 map design that you are aware of? You say that the Halo 5 sandbox and maps are designed around a 4v4 experience. I am curious as to what you feel qualifies that stance and in what way design changes in 2v2 versus 4v4. I have been focusing on Breakout and Big Team Battle design but have never played 2v2 so I am unable to conceptualize design concepts adequately and hope the community can fill me in.