343 INDUSTRIES IS LOOKING FOR A FORGE ENVIRONMENT ARTIST
343 Industries - Microsoft — Kirkland, WA, United States of America — Job Type: Permanent — Posted: 30 October 2015
Job Description
343 Industries has one single mission: Build great HALO experiences. 343 Industries, part of Microsoft Studios, is home to the game industries top talent and we are dedicated to the HALO universe. We build the stories, the worlds, and the gameplay that make HALO what it is today. And we need exceptional artists to help us achieve that goal.
343 has an incredible opportunity for a motivated, experienced User Generated Content (UGC) Environment Lead who is highly skilled in creating AAA quality UGC content for our games. The ideal candidate will have a superior eye for silhouette, color and composition and be capable of delivering hard surface or organic 3D models at the expected quality level of HALO. The candidate will also have exceptional artistic skills in creating materials and texture maps for our worlds. You are knowledgeable and up to date on modern trends of UGC content creation techniques and understand how to create highly optimized content to run at frame rate and within the expected constraints. Candidate should have experience managing a small team and has worked extensively with outsourcers and production partners. Additionally, you will be highly efficient and deliver on all technical requirements of the art.
You should have a strong understanding of modern construction processes for game environments including collision and performance. The candidate should be highly organized, self-motivating and able to adapt and learn in a fast paced environment. This candidate is expected to be extremely creative, highly collaborative and be effective in communicating and incorporating feedback. You will work closely with Lead MP Environment Artist, Art Director and Design Leads. The ideal candidate must be highly effective and positive in ambiguous situations, able to self-motivate to high performance, managing your time effectively and react quickly to changing requirements.
Skills & Requirements
Candidate Responsibilities:
- Take ownership of the artistic vision and aesthetic standards for Forge
- Develop and maintain systems and processes for the implementation and tracking of Forge assets
- Work closely with Design to create Forge assets that are highly playable, performant and visually attractive
- Manage a small team of artist (in-house and outsource) in the creation and maintenance of hundreds of assets.
- Provide feedback for and influence the design of Forge tools and systems
- Ensure consistent artistic standards across Forge assets
- Constantly improve and advocate for best in class content creation and production practices
- Collaborate across discipline peers to build the best multiplayer experience possible
- Be aware of and work within technical\performance constraints
- Create optimized, high-quality low and high poly 3D models and textures for real-time rendering
- Work in ambiguity while still delivering timely and high quality results
- Contribute to all phases of Forge development process
- Actively provides, seeks out and incorporates feedback from peers and directors
- Highly motivated and contributes to a positive working environment
Candidate Requirements:
- 5+ years of experience with multiple shipped AAA console products
- 3+ years as a map or mission lead for shipped AAA multiplayer games
- Extensive knowledge of and experience with User Generated Content Art and Systems
- Ability to drive Outsourcing efforts
- Highly organized and detail driven with excellent spoken and written communication skills, able to manage the disparate aspects of the Forge art
- Eye for detail, ability to focus on those details across systems and hundreds of assets
- Versatility, ability to manage the many facets and constraints that are part of Forge
- Superior eye for composition, light, shade, color, form and detail
- Superb high and low polygon modeling\sculpting skills as well as texture map creation
- Highly proficient with industry standard 3D software like Maya, 3DS Max, Softimage, ZBrush, MudBox and Adobe Creative Suite tools
- Experience managing a small team
- Experience working with next gen Real Time Shaders and Texturing workflows
- Experience working closely with game design to build UGC systems
- Excellent Time Management, Creative Process and Production Process skills
- Experience working on FPS games
- Experience working with terrain systems is a plus
- Experience with Forge is a plus
All candidates must deliver a full resume with link to sample art work to be considered for this position.
Portfolio review and presentation will be required.
Additional Information
Relocation assistance is offered
How to Apply
To apply, please go to:
https://careers.microsoft.com/jobdetails.aspx?ss=&pg=0&so=&rw=11&jid=200111&jlang=EN&pp=SS
Please Reference the ArtStation job posting in your application on the website
About the Company
343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.
Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.
Forge Environment Artist
Discussion in 'Halo and Forge Discussion' started by ForgeHub, Nov 13, 2015.
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Discussion in 'Halo and Forge Discussion' started by ForgeHub, Nov 13, 2015.
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