H5 Breakout Map Survey

Discussion in 'Halo and Forge Discussion' started by SmartAlec13, Nov 9, 2015.

  1. SmartAlec13

    SmartAlec13 Ancient
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    Hey forgehubbers,

    EDIT: My **** friend found out you can re-take the survey over and over, so he had a bit of fun and added like 100 votes.

    Basically, I want to know your opinions on the Breakout maps currently, and what would make a create new breakout map

    Thanks!
     
    #1 SmartAlec13, Nov 9, 2015
    Last edited: Nov 10, 2015
  2. Xandrith

    Xandrith Promethean
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    Movement prediction is more relevant than ever in this game mode, so I don't know that any of these styles are the way to go. I really think that vertical 4v4 maps will translate extremely well into the breakout setting. Just because it looks like a paintball field doesn't mean we have to make paintball fields.
     
  3. Doju

    Doju Promethean
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    Flawed gametype that needs changes before we worry about maps
     
    Xandrith likes this.
  4. WAR

    WAR Cartographer
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    As the breakout maps are currently in the map database, users are able to vote and comment on them. Hopefully this encourages them to share their opinions of the map pool in the near future.
     
    Lunatic Lawyer and Xandrith like this.
  5. cluckinho

    cluckinho Well Known
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    What's wrong with it?
     
  6. Doju

    Doju Promethean
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    Tell me whats right with it

    Now, whats wrong it.

    They have clearly modelled it off CS/SnD (as they are successful, dont think otherwise).

    Now imagine if I took a hammer to CSGO, and did the following

    -Removed the economy system
    -Took away the starting weapon meta
    -Made all the maps symmetrical
    -Removed the attack/defensive mechanic, made it equal
    -Removed one of the plot points
    -Made the objective an afterthought
    -Removed map routes, flattened the maps

    Whilst changing the shield mechanics that make Halo, and not adding anything else in return
     
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  7. cluckinho

    cluckinho Well Known
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    Never played CS, but to me, breakout is really fun. I have a great time with it regardless of what is arguably wrong with it.
     
  8. Doju

    Doju Promethean
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    Thats great, but when designing maps for it, you need to see the flaws rather than say "I have fun"
     
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  9. Sn1p3r C

    Sn1p3r C Halo 3 Era
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    It might be an interesting take on Breakout to have players on the same team spawn in significantly different positions. It would push duels, certain" roles" in a map that would change each time, and hopefully would help spectators grok the team's strategy quickly.
     
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  10. cluckinho

    cluckinho Well Known
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    I disagree. If you have a good time then who cares?
     
  11. Doju

    Doju Promethean
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    Cant debate with such sound logic
     
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  12. cluckinho

    cluckinho Well Known
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    Okay sounds good. You have fun analyzing it while I have fun playing it.
     
  13. Doju

    Doju Promethean
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    You do that, but dont come into a thread talking about map design when you are literally saying "im having fun, so lalala". Those designing maps have to currently create maps around a flawed gametype, limiting their potential. As I said, some improvments to the gametype can assist map designers.
     
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  14. cluckinho

    cluckinho Well Known
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    It's not flawed to me, nor to many others. So when forge comes out, I'll likely build a breakout map around the gametype in it's current state. Play it. Have fun. And not be hindered by the gametype at all.
     
  15. Doju

    Doju Promethean
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    Not one bit?
     
  16. cluckinho

    cluckinho Well Known
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    I don't like the hydra or active camo, but that's about it.
     
  17. Doju

    Doju Promethean
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    More map choices rather than the gametype.
     
  18. cluckinho

    cluckinho Well Known
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    So yeah I guess I'm fine with actual gametype. Just those two things frustrate me about the playlist.
     
  19. xzamplez

    xzamplez Ancient
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    Doju, I'm pretty sure you know the objective is nothing more than an attempt to get players to push forward/expose themselves in stalemate situations. It's basically execution on Gears of War, but with a movement incentive.

    It would be a massive change, but having the flag score at each team's own spawn would basically ensure a rush to the middle, and speed up the game exponentially. So, if their intention is fast, intense gameplay: Maybe own spawn scoring would've been a better option.

    If their intention is for strategic, tactical gameplay: The maps don't represent that at all.

    If we could switch spawns every round (I don't see why we wouldn't be able to), then asymmetrical maps will compliment Breakout better than symmetrical maps. Respawns aren't a variable, so there is no reason for every map to be symmetrical. But what do you expect when you put map selection in the hands of the pros....


    I personally enjoy Breakout, but that's because I like the elimination gametype in pretty much any shooter.
     
  20. purely fat

    purely fat The Fattest Forger
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    I don't know why they didn't make it a one bomb/flag gametype. Not neutral bomb/flag.
     

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