I have a request for those apart of the new Forge Hub Youtube Channel. Could you guys make basic forge tutorials? Preferably for Halo 5 when it releases, as the other games have kind of had their time in the spot light. Having a basic Forge tutorials on the youtube channel would help out Forgers so much, both new and old. Speaking personally, I got into Forging at the beginning of Halo: Reach's lifespan. Back then there were hundreds of Forging videos to show how to do the basic things. Stuff like setting up a hill in King of the Hill, or how to properly start a forge game for building infection maps, etc. Now however, there's little to nothing available to teach a new Forger, besides common word of mouth or going onto a forum like this. Halo 4 and Halo 2 Anniversary tutorials have kind of dropped off with teaching the basics, as they assume that the viewer knows how to do everything already. Which I can imagine would be frustrating for people trying to learn how to use switches or scripting in Halo 2 Anniversary. Heck, even myself as an experienced Forger, I had some issues remembering exactly what to do after taking a break for a few months. I'd have to look up a Halo: Reach tutorial, and hope that it translates to what I was trying to do in Halo 4 because there were no tutorials for Halo 4. As a new Forger, I think I'd find it very discouraging in Halo 5 for there to be a tutorial on how to make barriers look cool in infection maps, but not an actual tutorial itself on how to make the infection map/gametype in the first place. I think if you guys did tutorials going over the basics, lots of people would benefit from it. Would it be kind of tedious? Probably. No doubt it'd be like explaining addition and subtraction to someone while you're currently doing calculous. But everyone starts at the beginning, and I think it'd be extremely beneficial for the Forging community in general to have access to something like that. We'd probably get a lot more forgers making coll new maps that would have otherwise been discouraged.
Even if they're a little slow on producing such videos, there are plenty of veteran forgers here that would be more than willing to help you get your bearings.
There is definitely a need for basic tutorials. Having resources to explain the basics with new forgers is certainly important. In H4 and H2A, Certain Affinity actually put out tutorials covering the basics. Obviously this is preferable as it allowed players to learn straight from those who developed forger, and freed up those within the community to produce videos which focused on more advanced topics. Hopefully the developers will put out similar resources this time around (and we'll be sure to help share them with a broader audience if this is the case). If not, we'll be sure to work some more basic tutorials in alongside our more advanced tips and tricks videos. Thanks for the suggestion; we really appreciate feedback, especially given that we're still defining exactly what our new channel is all about.
Mr Pokephile does forge tutorials showing how to make different aesthetics and also for different scripting elements etc. Certain Affinity has done tutorials for labels for Halo 4 and scripting for Halo 2A. They went through pretty much all the basics for Halo 4 and the new additions to Halo 2A. They even did a video for setting up flood on Halo 4. It is pretty much exactly what you are asking for. It is there you just have to look. Although, I would love to see the ForgeHub channel make videos like these for Halo 5 as I am not sure whether or not Certain Affinity will be doing any tutorials for H5.
The forgers that worked with the developers for Halo 5 should contact them and ask that they let forgehub make the tutorials for them, send them to approval and once approved, upload them to Youtube. At that point it could be shared on the HaloWaypoint site which would help drive traffic to Forgehub's Youtube and here. I personally would put in a request to have them do a tutorial for remakes and how to accurately scale them. I would rather see people's different takes on old maps instead of a thousand variations of Onslaught from new forgers. The best way I have found to get an exact scale of a map is to use a king of the hill marker at a central location on the original map and write down each hill size and heights to measure each area. Keeping a map to scale may not work with the new games sprint, but it would help new forgers learn about sizing, lines of sight and open negative space on a map. I personally as always will tackle Narrows as I have in every game so far as soon as forge releases. I'm excited to see how close forge can be to replicating the look of the original with this new forge engine.