Hey there, I'm working on a map in H2A and wanted to create a secret room that contained a switch to turn on "moon gravity" for a short amount of time. I can't find a way directly link the TZs to switches or times, but I have not totally mastered the scripting elements yet, so I may have over-looked something. I was thinking about setting the physics on the TZ to normal and using a garage door to bring the TZ in and out of the play field, but this is proving to be harder than I've expected. Any tips or past experience doing similar things?
They can however, when used with the Flight gametype. I once made a bank heist type map with a blanket trait zone that prohibited the 'survivors' (Robbers) from escaping on mongeese until they'd held the bank for a certain amount of time. Upon the next phase, I had the trait zone set to despawn, and it did, allowing the Robbers to then have accessible driving ability for the vehicles, allowing them to escape.