Hey all, this should be a fairly straightforward question. I'm having trouble figuring out how to only allow 2 players to spawn on the map at a time, regardless of how many are in the game. Once one of those players dies, another one would respawn filling the spot, always keeping 2 players on the map at any given time while the rest wait and spectate. How can I accomplish this? Is this a respawn point option? Or a custom game setting option? I hope I explained this properly. Any responses would be greatly appreciated!
Kind of. Sort of. Maybe. I think so. Map would have 2 initial spawn points on it. You would have to build a jail/spectator box, and you would have respawn points in there. Using a grid as a window provides the clearest view of the map if you want them to be able to see. You'll need to mess around with Triggers (most difficult part) and Teleports to do the rest, and how you do that depends on whether you want the Spartan being added to be random or have them in a single file line so they go in order. In order seems more feasible to me, so I'll describe that. Make it so the jail is like a skinny hallway only wide enough and tall enough for the spectating Spartans to get in single file line. At the end of the line make a place where the Spartan first in line can crouch into a space only big enough for one crouched spartan. Place a Teleporter Sender in that area so only the crouched Spartan is in its zone. Place a Teleporter Receiver in the map and set the Spawn Channel to 0 and Can Despawn True. This is where it gets tricky (and hopefully not impossible). You need to setup Triggers so that the Receiver is only on the map when there are less than 2 Spartans on the map. The main issue I expect is if the 2 Spartans kill each other at the same time. Just now thinking this may work much better with Red vs Blue as opposed to Free for All. I'll describe Red vs Blue (this means 2 jails, one for each team, same concept). Set a Trigger On Stay Toggle to Defender (Red), Broadcast Channel 0, covering the entire playable area of the map. Set a Timer On Once to Broadcast Channel 0. This should make it so that the Receiver will be there while the map is loading, but once the Red Spartan spawns on the only Initial Spawn for Red team the Trigger will despawn the receiver. If the Red Spartan dies, then the Trigger will spawn in the Receiver allowing a Red player in Jail to teleport into the map. As soon as he teleports in he will cause the Receiver to despawn so no more players can enter from the jail until he dies. Repeat mechanisms for Blue team using Channel 1. Give this a shot and let me know how it goes. May be best to message me on Xbox for quickest response. If you like minigames and/or sport based games be sure to check out my file share!