[MAP PREVIEW] Lumen

Discussion in 'Halo and Forge Discussion' started by Zandril, Jul 4, 2015.

  1. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    [​IMG]

    First things first. Look at this gif of the map's loadout camera.
    [​IMG]

    Now that that's out of the way, Lumen is an asymmetric 2v2 map. This is the only original design I've made so far that I really like.

    Weapons and Powerups are
    -Neutral Overshield in the middle
    -Sniper for each team. It spawns behind their initial spawns.
    [​IMG]

    The map has a tunnel in the center that acts as a quick route to get from base to base. However, anyone who uses it will be incredibly exposed.
    [​IMG]

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    Players will be able to see each other through the tunnel and this leads to very interesting long-range BR battles that can either lead to someone getting taken out from afar or lead to players pushing up the map through either one of the atriums.
    [​IMG]

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    The atriums are also linked to the central tunnel in their own way. Red atrium brings players closer to the lift that then takes them to the central tunnel. Blue atrium allows players to be able to shoot into the middle of the tunnel.
    [​IMG]

    That hole at the very top is actually a sweaty nade throw. If a nade is thrown properly in there, it lands in the middle of the tunnel.
    [​IMG]
     
    #1 Zandril, Jul 4, 2015
    Last edited: Jul 14, 2015
  2. Art of Sound

    Art of Sound Promethean

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    Zandril!!! It's Boxing Beats man. Started a new account on ForgeHub. I've got BIG plans for MCC Forge right now. I'm almost finished with my map submission for the Squad CTF contest. Add me: GT: Got Sounds
     
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  3. Zandril

    Zandril Promethean
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    Duuuuuuude!!!! Welcome back man! Better not leave again this time :)
     
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  4. Xandrith

    Xandrith Promethean
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    Looks like sycamore and cordus had a baby
     
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  5. Zandril

    Zandril Promethean
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    Made a couple changes to the map. Check OP for updated pics.
    -Removed the teleporters.
    -There is now an opening in the middle of the OS tunnel. This adds an escape route from the middle of the map into the Plasma Nade atrium and allows players to jump from the aforementioned atrium into the tunnel.
    -The map is now compatible with Oddball.
    -Fixed the issue where players can get stuck on the trees.
    -Spawning has beenn improved.
    -Minor aesthetic improvements.
     
    #5 Zandril, Jul 14, 2015
    Last edited: Jul 15, 2015
  6. Xandrith

    Xandrith Promethean
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    The name change was just what this map needed to transcend mediocrity.
     
  7. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    map looks smooth, commander Lumen
     
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  8. Xandrith

    Xandrith Promethean
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    I actually really like the layout. The lift room was a little underused, but thats just 1 game of experience. You could try deleting the current snipers and adding one with 1 spare clip to that room to incentivize movement into that area.
     
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  9. Zandril

    Zandril Promethean
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    Changed up the lift room to invite more activity there

    Opened it up
    [​IMG]

    Gave people coming from red side more power
    [​IMG]
     
  10. Orzium

    Orzium Legendary

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    ^Rookie mistake with the images
     

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