I haven't played this enough to feel comfortable giving super specific feedback. I think this and Finale are both close to being good maps (and for reference, I consider probably less than 10% of forge maps to be good). I hope you continue forging because you have the potential to do some good work. I like how you build asymmetry into what are essentially symmetrical designs. It shows a creativity that many people lack. Of your two 1v1 maps, I definitely prefer this one. It has a more interesting layout. It's very cleanly forged. You have interesting structures that make areas identifiable. Your play spaces have depth, through both major and minor elevation changes, though I definitely think you could've pushed the envelope by adding more major elevation changes on this map. I love the fact that you can push the crate off the platform (5th pic above). On its own, it's a pretty uninpactful detail, but it shows that you put a lot of thought into the map. Can't wait to see your future projects.
Thank you so much for writing a response. I look forward to continuing in forge in H2A but I am on the fence with Halo 5.