![]()
Halo 5 is somewhat around the corner and I wanted to make sure some communication was given to really hammer things in for some minor forge improvements. I emailed "The Human Forge", literally what they call Forge's Design Director working on this project with some last minute suggestions last week. I thought I would share them with you guys here as well. I was building up a Halo 5 forge wish list and improvements compendium but decided that bringing 1 issue toCA instead of 100 would be more practical and meaningful. My selection process was based on prioritization - as identifying the most important issue and solving it will allow us to build a better future for forge.
1. PERFORMANCE
The forgers fear for producing frame rate latency has been plaguing us for multiple titles. This is by far our community’s largest creative drawback.
When building out our spaces, we tend to only show one side of our object whether that be a wall, floor, ramp or ceiling. This is because we are not able to customize color or texture of objects the way we want so we use pieces that have them, even if they are not performance friendly. For example, this H2A map uses teleporter frames, a decorative object, for its flooring:
SOLUTION:
- Flat Structural Set
- Color / Texture Selection
a. FLAT STRUCTURAL SET
If our building habits only use one surface of an object, why not provide us with an object consisting of single plane? A flat sheet version of every structural block should be included in our pallet. Pieces consisting of a single polygon and are paper thin, much like ‘grass plane’ object included in H2A.
Flat Structural Pieces:
b. COLOR SELECTION
The ability to select color allows us to create awareness, contrast and depth within our spaces. Increased visual customization of our objects will enhance performance because the behavior of using complex objects to produce desired colors or texture will be eliminated. Each block would have a “Primary” and “Secondary” color. The primary color will cover the entire object while the secondary would control decorative trim.
Providing both light and dark versions of each color is very important for wider range of use case scenarios. Something similar to armor color selection would suit this perfectly:
‘RED’ color selection (Boardwalk):
‘BLUE’ and ‘GREY’ color selection example:
‘BLACK’ and ‘WHITE’ color selection example:
‘SECONDARY’ color selection:
I wish you the best of luck in completing what I think will be Halo’s most definitive forge tool set to date. I hope the above suggestions are considered as I believe the community response will more than justify the time and effort required to include them. I’m sure you will have a significantly positive response from our community with what you are building, this is merely to create something truly sensational in terms of community awareness and how we would like to build.
------------------------------------------------------------------------------------------------------------Do you have ideas to share to help make forge a better experience? Whats your number 1?
Forge Fix No. 1
Discussion in 'Articles' started by WAR, May 25, 2015.
-
Zandril, Hulter, CommanderColson and 9 others like this.
Tags:
this article has not been tagged
Comments
Discussion in 'Articles' started by WAR, May 25, 2015.
-
Page 1 of 2
XenPorta 2 PRO
© Jason Axelrod from 8WAYRUN.COM