Another Map Preview...

Discussion in 'Halo and Forge Discussion' started by Erupt, May 10, 2015.

  1. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    ...Systematic Lockdown. More of a teaser than a preview, but I promise to stick with this one :)

    It is a 1v1/2v2 so it is closer to my usual style now that I got the hang of forge in this game. I reused ideas from an old Halo: Reach map of mine called Shutdown that I never officially posted. I love the design and I think I forged it rather well. It had some odd framerate issues when I only had like 200 pieces, but I eliminated those entirely as far as I can tell by removing cylinders and platforms and replacing them with teleporter frames.

    [​IMG]

    [​IMG]

    My questions:

    What weapons do you typically put on static timers and what are their respawn times usually? I'm not sure whether or not to put a plasma pistol on a static timer for example.

    Is there any way to keep the Barrier piece from the Map Gadgets section from deteriorating from being jumped on/shot at?

    Thanks for your time! :)
     
    theSpinCycle and Psychoduck like this.
  2. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    Leave plasma pistols out of 1v1 maps is my advice lol
     
  3. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Hey, maybe destructable jump ups could work be kewl dynamic!
     
  4. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    Destructible map: the most traveled paths slowly fall apart which forces players to the places they don't want to go. killer designing skillz there
     
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