(Map preview) Armadillo Roll

Discussion in 'Halo and Forge Discussion' started by Erupt, May 3, 2015.

  1. Erupt

    Erupt Forerunner
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    https://xboxdvr.com/gamer/Frantjc/video/1733226

    First off, the name of the map was a project named because I saw a video of an armadillo curling up and rolling around earlier in the day when I started building.

    Secondly, I started with the central structure and thought it would be a good top mid for a Guardian/Lockout style map, but I quickly went back to drawing inspiration from Quake maps. I'm not sure how many players it will support (scaling in this game is different from what I am used to), but it is currently set up for 4v4. If it's not obvious, I'm fairly rusty, so I'm not sure if I want to continue on with this map or not. I am currently working on getting the barebones of another design laid out, so I guess we will see. Let me know what you think!
     
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  2. WAR

    WAR Cartographer
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    Nice asymm man, you put things in your fileshare? I'd like to give this one a test sometime. I'm liking the layout so far. I have some reservations about the top position but thats about it. Love the layout so far.
     
  3. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Erupt is forging again? :surprise:

    This looks neat. It reminds me stylistically of the Reach forge era which is cool. I like the open-air, vertical nature of the map. The rocket platform looks really dangerous which is probably a good thing. The drop-down and bottom hallway should create some interesting encounters, and I like the way the arch blocks LoS on Overshield from Sentinel Beam. The curvy geometry is pretty cool looking to boot. I'm actually getting a bit of a Damnation vibe from the interior spaces along the one side of the map. I'd love to play this, looks like it could be a lot of fun for KoTH, Ball, and Slayer.

    Add me back on Xbox, maybe? GT is still The Psycho Duck.
     
  4. Erupt

    Erupt Forerunner
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    It is not in my fileshare at the moment because I'm being lazy with the finishing touches. When I loaded it up in a custom game everything shifted really bad which I didn't feel like fixing at the time (also why I recorded in forge) and I haven't set up static weapon timers yet.

    I also have fears of the top position being too powerful but I wasn't going to pass final judgement on it until I got a game on the map. I feel like enough of the map is out of its sight that it might not be too much of a power position, but it could go either way. Two things I have considered to remedy it if it is an issue are lowering it slightly so it is more exposed to the rocket platform and the sniper tower and I can also add in the mancannon from the rockets up to the top position I originally had.

    Yessir :)

    I'm not surprised since I have hardly touched forge since! I noticed you guys all said that about Eightball's map as well, lol. I'm not sure what about our maps it is but I agree they distinctly have a Reach vibe.

    That platform was actually originally brute shot platform until I realized how dangerous it was so I gave it a more enticing reward, hehe :)

    I see what you mean about Damnation! That never crossed my mind, I just really liked the idea of one half of the map being a more solid structure for orientation purposes.


    I will certainly add you both next time I am on, as well as hopefully get this into my fileshare. My new GT is Frantjc.


    Does anyone have any estimates on how many people this would play comfortably?
     
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  5. a Chunk

    a Chunk Blockout Artist
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    I'm pretty sure you could do 4v4 on here.
     
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  6. Psychoduck

    Psychoduck Spartan II
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    My only concern with 4v4 is that a majority of safe spawns will likely be within the interior portion of the map which could make things somewhat lopsided. Scale-wise this absolutely looks like a 4v4 to me, though.
     
  7. Eightball

    Eightball Forerunner
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    Nostalgia fills the air, gents. Erupt is forging again just like the old days. Welcome back, bro! Loving the map I must say. Hit me up on live and we can catch up. You better still forge 1v1 maps, too. None of this 4v4 nonsense ;)
     
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  8. MultiLockOn

    MultiLockOn Ancient
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    I really like your triangle hallway :3
     
  9. Erupt

    Erupt Forerunner
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    Duck and Chunk: Thanks for the input, I tried to even out the spawns but I'm afraid you might be right Duck. I guess we will see.

    Eightball: This was supposed to be a 1v1, but it ended up huge just like my last attempt :( like I said, my scaling skills are rusty lol

    Multi: Thank you :) I want a different piece to use in place of the platform y small but most other objects stick out of the map in other places :/
     
  10. Chronmeister

    Chronmeister Blockhead
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    This looks pretty cool. Nice to see an original asym for a change. Quake seems to be the best place to draw inspiration from with this game. I used this tactic myself on my 1v1's. Anyway, I'm working on an asym and could use your help testing and giving feedback. I'll add you.
     
    #10 Chronmeister, May 5, 2015
    Last edited: May 6, 2015

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