The fight on this map takes place completely under water. Both teams start out in a base, where they gear up and head out (via teleporter) to the battlefield! An underwater, foggy death trap. The only weapons you will find on the map are close range, which is no problem because you won't be able to see more than a couple feet in front of you anyway. -Oh and radar won't help you either, it's been disabled. You'll need the game variant that goes along with this map, it slows people down, kills the radar, and makes players heavier, as well as a few other weapon and spawning changes. REQUIRED GAME VARIANT This map was made for 2v2, but supports up to 6v6, the more the merrier! Notes: -The gravlifts and teleporters are there to mark the invisible line where you die, so watch out. -If you do die, it's no big deal, suicides give no penalties, but that means betrayals are double (-2) -If you go too far up the beach and can't return to the battle field, there are two teleporters to help you out. -When you can see above the water without jumping, you're almost past the invisible barrier, so you should turn around. -I know you can escape the bases and start spawn killing the other team, but that defeats the purpose of the map, and ruins it for everyone. PS: See if you can find the hidden ghost! Screenshots: Click to enlarge! http://xs220.xs.to/xs220/07443/8814953-Full.jpg"][/url] http://xs220.xs.to/xs220/07443/8814962-Full.jpg"][/url] http://xs220.xs.to/xs220/07443/8814973-Full.jpg"][/url]
Not bad at all. If you could somehow just fix the camping part, it'd perfect it. Honor rules in general just don't work, 'cause we live in a screwed-up world. Other than that, this looks to be really, really interesting.
Most people arent a very big fan of armories here on Forgehub. I would suggest putting weapons in the water. We do have a tutorial here on Forgehub incase you needed it. Seems rather fun to play.