Oracle H2A

Discussion in 'Map Discussion' started by Squally DaBeanz, Mar 31, 2015.

  1. Squally DaBeanz

    343 Industries Forge Critic

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    Squally DaBeanz submitted a new map:

    H2A Oracle - Small symmetrical Midship styled map for 4V4 play.

    Read more about this map...
     
  2. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Why haven't you color coated any of the dishes?

    If you added some color it would look, well, more colorful. Also, it wouldn't be colorless. That is all.
     
  3. darkprince909

    darkprince909 Talented
    Creative Force

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    Wow, that's a hell of a change since the last version I played. I'll have to get in a game or two on this version to give any meaningful feedback
     
  4. Squally DaBeanz

    343 Industries Forge Critic

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    Well, I tried coloring the dishes at one point, and it was just a little too much. I opted for a more subtle approach, so as to avoid the "Crayola Factory" effect. That is all ;)
     
  5. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Hmm, Tesla does kinda remind me of a poorly forged and unfairly supported crayola factory!
     
  6. WAR

    WAR Cartographer
    The Creator Forge Critic

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    I think sword top mid with OS underneath it would be a good layout for this. I also wish you could fit a brute shot with no spare clips on here somewhere. What do you think?
     
  7. Squally DaBeanz

    343 Industries Forge Critic

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    I have considered a Brute Shot before. I think for now I'm just going to keep the weapon set as is. Once I get more games on here, I can look more closely at the weapon layout for more nuanced changes. After the first version, at least I know a Sniper won't work. :D
     
    WAR likes this.
  8. ShotAces

    ShotAces Spartan III

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    This map would be perfect for the Pro Series that was announced today. It's far better than Tesla and this map deserves it's spot in matchmaking. But it's missing just two little things that can be fixed by just adding 4 blocks (the remaining budget btw)(I fixed them in my copy of the map).

    You can see Blue Street from Red Street. Simply add some 2x1 blocks to the top of P1 to block off this sight line. Sethiroth was live streaming and pointed out why Truth in H5 seemed to be more dangerous on P- side than usual. It was because the streets can see each other.

    The other problem is getting to P3. In Oracle, you must first go more in the middle on P2 then jump onto P3, which is very dangerous compared to Midship. This makes P3 not as powerful as P3 in Midship, but maybe that was OC's intention. Nevertheless, I fixed this by inserting a small block out of P2 to make a crouch jump from street (I can show you what I did on my copy).

    Anyway, thanks for reading. Please help me bring this attention to 343 before the pro series. These are only minor details that most of the player base won't care about, but I think the fixes I made would make for a more interesting gameplay for the Pro Series. If I'm wrong, please tell me why.
     

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