The layout is clean and well pieced. Some things to help the map description are weapon spawn times and ammo amounts; people want to know these things to better analyze the map. Also, for one-on-one gametypes the suppressed SMG is a power weapon. It is dual-wieldable and - alone - is as deadly as an assault rifle at close range (killing people in roughly a second). However, there are not other dual-wieldable weapons, so it functions like an assault rifle. In combination with another weapon (a brute plasma rifle or SMG), the suppressed SMG is solid at killing people at close range in under half a second. Overall, the map is a solid entry to the 1v1 contest (I did not play it yet). Off-topic, it is nice to see people playing Legendary.
The description is updated with weapon times and there are 2 spare clips for each weapon. Because of the gametype being used,(BR start, no radar, 110% speed) the map works out with the SMGs on both sides. And thank you for the feedback, i appreciate it.
Great map flow, and visually clean with not much visual noise. Love the unique aspect of the man cannon's as well.
Sadly, the framerate is quite poor, especially in the bases. I like the man cannons. They remind a little bit of the man cannons on Valhalla. They let you travel cross map quickly, but leave you in a very vulnerable position. It's a good tradeoff.
Yea I actually didn't notice any framerate until recently to be honest, if anything when play testing it, the players and myself did not notice any framerate issues. I noticed frame drops near the big tunnel. I'm going to still work on this map and try to fix as much as possible with substituting some pieces. I really appreciate the criticism Chunk