MCC Forge Lighting Considerations

Discussion in 'Halo and Forge Discussion' started by TurbTastic, Nov 14, 2014.

  1. TurbTastic

    TurbTastic Forerunner
    Senior Member

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    I put together this rough guide so that we can try to gauge which pieces are taxing our forge maps the most. I tested some common pieces by placing the maximum amount of them and timing the lighting generation process. Feel free to reply with other interesting results. See the results below:

    Testing was all done on the Awash skybox.

    200 Wall Coliseums = 28 SECONDS
    200 Cylinder large = 21 SECONDS
    200 Walkway large = 16 SECONDS

    200 Brace large = 11 seconds
    100 Flat large terrain = 10 seconds
    100 Cliff large terrain = 8 seconds
    200 Ramp circular large = 7 seconds
    100 Room triple = 6 seconds
    200 Dish = 6 seconds
    200 Window Coliseums = 6 seconds
    200 Platform Xlarge = 6 seconds
    200 10x10 Blocks = 4 seconds
    200 Ramp stunt = 3 seconds

    200 Seastack rocks = 3 seconds
    200 Bridge Xlarge = Little to no delay
    200 Landing pad = Little to no delay
    200 Platform Large = Little to no delay
    200 Tunnel long = Little to no delay
    200 Cover glass = Little to no delay
    100 Container open large = No delay
    100 Grass planes = No delay
    200 Glass panel 3x3 = No delay
    64 Heavy man cannon = No delay
    64 Tin cups = No delay
    32 Light red = No delay
    200 Tree 01 large = No delay, but obvious effect on performance meter
     
    #1 TurbTastic, Nov 14, 2014
    Last edited: Nov 16, 2014
    a Chunk likes this.
  2. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Good stuff. This is definitely a good starting point in determining which objects have the most impact on framerate and lighting.
     
  3. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    Do not forge on Bloodline. I ran into really stupid lighting issues. No matter what I do there are just random pieces that are crazy bright.
     
  4. Veinq

    Veinq Mythic

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    Thanks for this. I will try to keep this in the back of my head when forging.
     

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