The Forge Fundamentals articles will systematically review the fundamentals of constructing good maps, beginning at the idea stage, ending at a finalized map, and discussing everything that should be considered in between those two stages. The core concepts that will be discussed are essential aspects of any solid forge map, and should always be fresh in our minds.
This series covers the following subjects:
- Preplanning
- Spawning
- Cover
- Flow
- Weapons
- Aesthetics
- The Total Package
Forge Fundamental was originally released about a year ago, but was lost with a forum rollback.
In addition to reading through this series of articles, I highly recommend everyone check out the Forge Guides and Content Compilation Thread. Much of the content found there will go deeper into subject matter that is discussed only briefly in this series.
Forge Fundamentals
Discussion in 'Halo and Forge Discussion' started by a Chunk, Oct 26, 2014.
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Discussion in 'Halo and Forge Discussion' started by a Chunk, Oct 26, 2014.
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