4-8 Players Minidrome

Discussion in 'Map Database' started by Maximus IL, Sep 9, 2013.

  1. Maximus IL

    Maximus IL TCOJ

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    MINIDROME by Maximus IL

    [​IMG]

    See the "Overview" page for the information that used to be here. I will continue updating the overview, but not this one.
     
    #1 Maximus IL, Sep 9, 2013
    Last edited: Oct 3, 2013
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    You might want to rename the map to avoid some confusion. There's already a well known 1v1 map called Rail. Just a thought.
     
  3. Maximus IL

    Maximus IL TCOJ

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    Ah. It seems the name problem strikes again! New name: Drome. Strictly, -drome . . . and then subtract the dash.
     
    #3 Maximus IL, Sep 9, 2013
    Last edited: Sep 9, 2013
  4. VwS Executioner

    VwS Executioner Sweaty Online Warrior
    Senior Member

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    Don't you mean 2v2?
     
  5. AgentPaperCraft

    AgentPaperCraft Cartographer
    Senior Member

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    Very interesting layout, the scenery is a bit cluttering to the eyes, but the contrast does it some justice, on another note, it feels very rampy, not a whole of dance floor for good level Br battles, I might suggest finding areas that don't necessarily need as much elevation change and flatten them out.

    TL:DR Map looks like shoots and ladders, good contrast, flatten it out a bit.
     
    Maximus IL likes this.
  6. Maximus IL

    Maximus IL TCOJ

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    Thanks for the feedback. I'm not sure if this exactly satisfies the dance floor criterion, but there is a flat section that runs from underneath the white tower to underneath the orange platform for the whole length of the map. It's a station corridor wide and 4 station corridors long, with the central grav lift open dishes providing an LOS breaker in the middle (you can kind-of see it in the "Bad time to miss" pic). I will put up better screenshots of that area when I get a chance (probably tomorrow).

    I made the map primarily for a railgun/magnum game I made (magnums included since headshots & assassinations earn extra points for the team score) - hence the original name. So the chutes/ladders feel is intentional. That may mean it doesn't play well for other types of games . . . testing will tell on that, I suppose. (I will say that - in my biased opinion at least - the rampy-ness works really well for SWAT.) If it doesn't play well, I'll probably do 2 versions - rampy one for railguns/SWAT and a flatter one for other games.
     
    #6 Maximus IL, Sep 10, 2013
    Last edited: Sep 10, 2013
  7. Maximus IL

    Maximus IL TCOJ

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    To members: I stuck this thing in the Map database . . . so future feedback probably ought to be left there.

    To the staff: Since this is now in the Map database, it may be a good idea to close this one. Thanks!
     
  8. oVR

    oVR Ancient
    Forge Critic Senior Member

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    did you one better ;P
     
    a Chunk and Maximus IL like this.
  9. Maximus IL

    Maximus IL TCOJ

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    Awesome. Thanks!
     
  10. Maximus IL

    Maximus IL TCOJ

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  11. Maximus IL

    Maximus IL TCOJ

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  12. Maximus IL

    Maximus IL TCOJ

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    Maximus IL updated Drome with a new update entry:

    Minor Updates

    Read the rest of this update entry...
     
  13. Maximus IL

    Maximus IL TCOJ

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    Maximus IL updated Drome with a new update entry:

    Trait zones and spawning

    Read the rest of this update entry...
     
  14. Maximus IL

    Maximus IL TCOJ

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    Maximus IL updated Minidrome with a new update entry:

    Map Release

    Read the rest of this update entry...
     
  15. Maximus IL

    Maximus IL TCOJ

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    Maximus IL updated Minidrome with a new update entry:

    Testing

    Read the rest of this update entry...
     
  16. Maximus IL

    Maximus IL TCOJ

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    Maximus IL updated Minidrome with a new update entry:

    Testing

    Read the rest of this update entry...
     

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