I made Ultimate Frisbee using Ricochet. The player carrying the ball cannot move, but they can jump higher than the other players. The ball carrier uses this advantage to pass the ball over defenders to their teammates. There is a 3 second reset time, 5 second spawn delay, and a 60 second hot potato time for each possession by a team. Players must be standing in the opponents endzone with the ball in order to score. Invulnerability and assassination immunity are enabled, so players will focus entirely on passing and defending. First team to 5 points wins. The following screenshots are for my map called Ultimate Frisbee Space Court. GAMETYPE - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/38edb64b-3eea-405b-a3a5-dc9f6f3ea36c MAP - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/c194dfa3-ec47-4ddc-9eab-c53b8fbf2c2e Map overview Racing to the start. Blue team barely gets it first. Jump when you pass. Like so. The teams possession time is approaching 60 seconds so the ball is about to explode (flashes red, beeps). Kaboom. 60 seconds is a long time so this will rarely happen. Good gameplay starts at 21 minutes in. No discussion of game.
I think I should add you to my friends list. I would be more than down to play this and mario kart, whenever I can catch a break from other stuff / games.