Shirley Description: Asymmetric design with influence from Quake, Shirley is an exercise in minimalist design. However, that wasn't the case during it's inception. The map was initially some throw-away map. As I continued, a map started to emerge; making the map has been nothing less than a pain. I've been reluctant to expand upon it in an attempt to make a more focused, if not, streamlined approach to the way I've made 1v1 maps in the past. Lack of overlap is still present and the map is very small, but minimal is what I had in mind. The map basically functions as a large spiral. Starting from the lowest part and working it's way around and eventually making it back to a higher level overlooking the beginning. The teleporters undermine this concept but had to be added as a consequence of the long route being too long. To fix this, I've tried my best to make the areas that aren't the teleporter room, more "fun". I ended up having to trust players to treat these other areas as an unexpected playing-field where anything goes. All in all, the map plays as expected, with the exception of respawns (never been good at those), enjoy. Weapons: 1x Sniper Rifle 1x Sticky Detonator 2x Pulse Grenades 2x Frag Grenades Pictures: Shirley: without a ceiling After the map was finally finished, I was still upset I was unable to add any windows for some well-needed light. I considered removing the ceiling entirely and so that's exactly what I did.(Over-head shot included) Spoiler Shirley Download Shirley (w/o ceiling) Download
This map looks amazing and plays excessively fast paced for even four people FFA. It needs a few line of sight blockers to help even the map out a bit. The images for this map do not do it justice. It is the perfect size as you had mentioned it for playing however fours FFA is how we tested it. I added a few LOS blockers that I think you would approve of that are simple and clean, send me a FR if you wanna see them. Btw I loved Abel the map as well.