Hey everyone! I once forged this map in Reach, once in Halo 4, and again in Halo 4. After framerate brought the most recent version to crap, I had no choice to pursue forge island. I hate the canvas because of the white pieces, but I have to admit I like this version more than the previous versions. The download link is now up! This map plays 2v2 slayer and extraction. I personally recommend pro-mod settings because no-sprint is the ****, and the speedboost will function as camo (helps the map's balance considerably). The weapons are as follows: Rocket Launcher (0 Clip; 149s; Drop-spawned later into the game) - Doing this for the sake of balance as well as making other movement options more viable. They spawn in gold room. Sniper Rifle (1 Clip; 119s; Drop-spawned) - This spawns right above Blue Team's heads (on the basketball hoop). This team has the option of performing a team jump to obtain that sniper at the start, in case someone really wants to snipe. Otherwise, it can wait. Also, this weapon can be hit down by a grenade, such like in the old CE days. Concussion Rifle (1 Clip; 89s; Drop-spawned) - This spawns in Green room on the railing, just like in blue and in red. This can also be naded down. Shotgun (0 Clip; 59s; Drop-spawned) - I wanted a weapon on a minute timer I figured a shotgun would work. Once I hear about any shotgun camping, I'll indeed replace it. This will spawn on the ground floor by purple. Speed Boost (90s) - ***This powerup functions as camo on Pro-Mod settings. It is, in my opinion, a necessity on this map for taking map control.*** This will spawn in blue room. Overshield (120s) - This will spawn on its own railing as well, in Red room. This is obtainable from green room due to a new high-route I added into red. So let's just get to the meta now: Overview Blue Meta - Sniper spawns on the railing Red Meta (sorry, didn't capture much here) - OS on the railing Green Meta - Concussion Rifle on that railing Gold Meta - Rockets to spawn Purple Meta - Not sure what's spawning here The forging isn't completely finalized, and I'm not sure about the name either honestly. Let me know that you think about the layout though.
All I can think of upon seeing the thread's name: Spoiler That being said, this looks gorgeous, and I like your weapon rails, though I am slightly concerned about them interrupting map flow. Still, all will be seen when it is tested. I'd love to get a game on here. If not with you, I may download once you've got a link for me and let some poor devil team up with me. As for your little question on the slayer box, I assume all maps are expected to support Slayer, as it is a very simple and expectable game mode. That being said, oVr made those quickly and I was not aware of them until well after their creation. I too would like to see a Slayer box to check off on. For continuity if nothing else. Bring it up in a suggestion thread, if you would. It will get more recognition there than it would if I talked to oVR about it, being public and all.
Thanks for the comment. About the weapon rails, to an extent they can slow down gameplay (having to move out of the flow to get them), but there is a small risk in getting them if someone blindsides you at the right time. I had an older version with rails in green and blue, so I had a general idea of how they worked. The green one failed miserably because an OS was there and people camped it, so I'm trying to remedy that by having it in Red with an alternate route from top green (Not displayed in the screenshots though, I'll make more for its release). Also, I am using non-ordnance weapons, so there will be two weapons that can be hit down by a grenade. And yeah, if no one else has brought it up, then I'll make the suggestion for a slayer checkbox.
This map is now in my file share, now named Koffing. I added weapons, made some forge changes, and added Extraction points (so slayer and EXT are supported). No-Sprint, or most-notably pro-mod gametypes are recommended. The weapons are as follows: Rocket Launcher (0 Clip; 149s; Drop-spawned later into the game) - Doing this for the sake of balance as well as making other movement options more viable. They spawn in gold room. Sniper Rifle (1 Clip; 119s; Drop-spawned) - This spawns right above Blue Team's heads (on the basketball hoop). This team has the option of performing a team jump to obtain that sniper at the start, in case someone really wants to snipe. Otherwise, it can wait. Also, this weapon can be hit down by a grenade, such like in the old CE days. Concussion Rifle (1 Clip; 89s; Drop-spawned) - This spawns in Green room on the railing, just like in blue and in red. This can also be naded down. Shotgun (0 Clip; 59s; Drop-spawned) - I wanted a weapon on a minute timer I figured a shotgun would work. Once I hear about any shotgun camping, I'll indeed replace it. This will spawn on the ground floor by purple. Speed Boost (90s) - ***This powerup functions as camo on Pro-Mod settings. It is, in my opinion, a necessity on this map for taking map control.*** This will spawn in blue room. Overshield (120s) - This will spawn on its own railing as well, in Red room. This is obtainable from green room due to a new high-route I added into red. Download the map here This info will be in the OP as well. Let me know what you think!
I managed to screw up terribly on this variant. Rockets were supposed to spawn in Gold room, but none showed up in the game we played. I'll get a new version up tomorrow. Edit: Scratch that, they actually do spawn. It's just that no one could get to it in time. The map should be fine. Anyways, a 4v4 was played on this. To my surprise, the spawning is almost good on no-sprint. From watching my clip and another person's, I noticed a horrific spawn in Green room, and also that person spawned in green room 3 times in a row, which I don't enjoy seeing. I am going to have to weight the spawns elsewhere if I can.
Woah, people do talk about my maps. Yes, I am attempting to get this map to support 4v4 with a different variant. Basically there will be additional spawns and rockets will have another clip as well as spawn at start. Also, I will make sure to keep the name Weezing as it gets into v5. I'm not sure when this will happen though. I just played Halo Reach last night and it was awesome.