Temper.

Discussion in 'Halo 4 Archive' started by Blaze, Aug 1, 2013.

  1. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    [​IMG]

    Temper is 2v2 slayer and 3v3 objectives map based significantly on risk versus rewards and though there is lots of height variation between the different levels, not giving up your power position may result in the enemy recovering an extra clip of rockets.

    Recommended Gametypes:

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    Power weapons:

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    Pictures:

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    Special thanks to the loads of tester who played this repeatedly after every little change that made the map what it is now.

    Feel free to ask about the map for any addition information such as design concepts, gameplay philosophies or anything. :) Thanks for taking a look.
     
    #1 Blaze, Aug 1, 2013
    Last edited: Aug 1, 2013
  2. Audienceofone

    Audienceofone Forerunner
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    This looks brilliant. I'll have to give it a download and play a game or two. Until then, I havent got anything more to say.

    Hopefully I'll remember to play on it. :p
     
  3. Teancum

    Teancum Forerunner

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    Played this last night. Love it aside from the sword bridge. Having it be solid would be better. All of my party members were getting mad.
     
  4. Blaze

    Blaze Sustain Designer
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    @AOO

    hopefully, I'll be able to get my disk to read and we'll get a match together. Though this map definitely gets better as you play it more. :)

    @Teancum

    It's not a bridge. :p It's vertical cover that allows you to see but not shoot and makes it risky taking the fast route from one side to the other or grabbing the sword because unless you do it carefully, it may result in you missing the ledge and giving up your height advantage in an uncontrolled/unplanned fall to the bottom. I've had people say this before but as they got used to the map it became more natural and they understood why it's there.

    i'm glad to hear besides that, that you liked the map. :) Thanks for the reply.
     
  5. Eightball

    Eightball Forerunner
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    Looks solid, yo. I thought it was a bridge too, lol. I'm gonna have to catch up on checking out your maps, so I'll start with this one. Looking forward to seeing more works from you, Blaze.
     
  6. Blaze

    Blaze Sustain Designer
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    Well, I have to say this is a great one to start out with. It's my favorite of all my maps because of the flow of the map and how the weapons accent it. If you have audience on your friends list you should try to get him in your game too so he doesn't forget. ;P Anyway, i hope you enjoy the map. I should be posting a map once a week probably for the next few months, so look out for them. Thanks for the reply eightball.
     
  7. Audienceofone

    Audienceofone Forerunner
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    ...you know me too well.

    I had forgotten.

    And likely will again...
     
  8. Blaze

    Blaze Sustain Designer
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    We got a match though too bad it was like 2 minutes long. -_- 3v3s to 25 while i'm the only one that knows the map didn't exactly give you a good look I bet. Haha. maybe again soon. I'll be getting more 2v2 lobbies because of the new one I just made so I'll probably be playing this here and there too. :)
     

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