8-12 Players Tectonic

Discussion in 'WIP - Works In Progress' started by X2Sora, Jul 2, 2013.

  1. X2Sora

    X2Sora Halo 3 Era
    Senior Member

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    Tectonic
    Tectonic is a 4v4 asymmetrical map that has gone through many iterations. Now that I have free time during the summer and can forge, I have reforged the map on Forge Island. The map focuses on having a large amount of verticality while maintaining a balance between power positions. The game-types I wish the map to focus on are One-Flag and Slayer. The map's current power weapons are a railgun, sniper, and rocket. The pictures shall describe the rest of the map.

    Blue Base (Attackers)
    [​IMG]

    Terrain between gold (middle) and blue
    [​IMG]

    Gold (middle/rocket spawn)
    [​IMG]

    Green base (Railgun spawns in the tower)
    [​IMG]

    Transition between red and green
    [​IMG]

    Back entrance to red
    [​IMG]

    Bottom floor of red
    [​IMG]

    More of bottom red
    [​IMG]

    Overview
    [​IMG]

    That concludes the preview. I am open to feedback and if you wish to help test the map just send me a message or friend request. I am looking forward to everyone's thoughts. Thank you for looking at my map preview.
     
    #1 X2Sora, Jul 2, 2013
    Last edited: Jul 2, 2013
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    In the 6th picture, is that a Ramp 2x2 steep? If it is, I suggest that you replace that ramp with an incline at a lower degree. Maybe something at 30 degrees?

    I'd remove any other 2x2 steeps in the map if I were you. But only replace them if you're using them as an incline.
     
  3. Nutduster

    Nutduster TCOJ
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    I doubt it. All the other ramps that you can see clearly are 2x2 regulars. And Sora's been around the block - I doubt he'd put in a 45 degree angle unless there was a good reason.

    By the way - nice-lookin' map. Let's play it!
     
  4. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    I think I have enjoyed every map Sora ever made. And this looks like I would enjoy it thoroughly as well! Your maps have always been intricate yet understandable as does this. I have no criticisms from the pics alone but if I happen to be online invite me for a test.
     
  5. Juanez Sanchez

    Juanez Sanchez Ancient
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    I have played this 3 or 4 times now and it's smooth as silk. It's shaping up to be a real good one. You have to get that 1-flag variant up and running!
     
  6. X2Sora

    X2Sora Halo 3 Era
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    Thanks for all the kind words guys. Oh and I indeed did finish setting up One-Flag on the map. Just crossing my fingers in hopes that it will play the game-type just as good as slayer.
     
  7. Juanez Sanchez

    Juanez Sanchez Ancient
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    This is some feedback from 9-7-2013. I kknow you want it.

    Sora this is a blast and you are breaking my heart with this on-flag thing. Put the latest version in your fileshare and May I have a look around? The trees are a new addition to the middle right? They do provide some much-needed LOS breaking and look good. The Railgun death-hole is a laugh. You got me then I got you back, lol.
    What is your budget like? The one thing I noticed was that a lot of 4x4 tall blocks have been used and it does look a little plain in places cos of that- often there are objects one can substitute for blocks (which are so useful for fleshing out a map) at a later date.

    It's very nicely made and a lot of fun to play. Engagements are simple to see coming and weapons sit well.
     
  8. Juanez Sanchez

    Juanez Sanchez Ancient
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    Slayer is fun on here, Can we get some games on objective gametypes? I often find a lot of action going on in the grassy courtyard area, but it's still fun. The middle is a little empty often, and the majority revolves around the side where the railgun spawns. You moved the sniper too? Wasn't it at the seaward side?
     

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