Hello Friends! I present to you... AbandonedCashew's Long Awaited... Invaders Map Pack Three maps made specifically for my Invasion, or your Conversion gametype. Many people complain about not having invasion from Halo: Reach, but that can't stop you from having a blast with what we have in Halo 4! The Invaders Map pack is 3 maps that are made for Halo 4 Invasion or Conversion. With dynamic spawns, one-team objectives, and progressive weapon and vehicle spawning, Forbidden, Incursion, and Breach bring back the great experiences from Invasion! Starting it off with Forbidden, this abandoned Forerunner site is the placeholder for an uphill battle to control the Satellite. With a Rockethog and a few power weapons, action will surely be taking place in every instance, outdoor or in. Moving on to Incursion, this play-space has its spot on the control campus for Requiem's largest dam. Have at the havoc and play to override and crash the crane, extract the security keys, and defend a beacon from 2 angles for rescue. All taking place on Ravine. Presenting an offensive Mantis for first phase and a defensive Warthog, Incursion makes for a great combo of on-foot combat with a dash of vehicle brawls. Now with Breach, the heavily fortified structure taking full of advantage of Erosion's landscape arouses some questions as to what the Mineral Testing Grounds has been up to… breach the walls, move into the campus, and hold off the defensive forces to see what's going on in there. Second phase boasts 2 Warthogs for a full firefight from beyond the walls, and to keep the battle new and original, third phase takes the fight into the Grifball court, with a new landscape purely for closer quarters and a new experience. Video Showcase Make your own like this! Play these maps with my "Invasion" gametype I have made, or use "Conversion" if you wish. Invasion: File Share Halo Official Site Forbidden: Version 2.3 DL: File Share Halo Official Site Pictures: http://www.flickr.com/photos/99588645@N02/9403062464/lightbox/ http://www.flickr.com/photos/99588645@N02/9400319591/in/photostream/lightbox/ Incursion: Version 1.6 DL: File Share Halo Official Site Pictures: http://www.flickr.com/photos/99588645@N02/9400300943/in/photostream/lightbox/ http://www.flickr.com/photos/99588645@N02/9403062234/in/photostream/lightbox/ Breach: Version 1.6 DL: File Share Halo Official Site Pictures: http://www.flickr.com/photos/99588645@N02/9400301207/in/photostream/lightbox/ http://www.flickr.com/photos/99588645@N02/9403062658/in/photostream/lightbox/ http://www.flickr.com/photos/99588645@N02/9400301033/in/photostream/lightbox/
While the maps look well forged I can't imagine they will work very well for Conversion, as they weren't designed around how Conversion works (seeing as it was released 2 days ago I have to assume you started them much earlier than that.) Probably best to use the game mode you designed them around.
I think that you might think I havent played Conversion, which I have. The gameplay with my gametype is very very similar to Conversion, so I feel that it will play just fine with either gametypes.
Attention! Update 2 of The Invaders Map Pack will soon be available! New features and great improvements will be coming shortly
I was able to get footage of conversion on these three maps. You can check them out here. Incursion: Gameday Day #1: Conversion on Incursion (Game 3 of 3) - YouTube Forbidden: Gameday Day #1: Conversion on Forbidden (Game 2 of 3) - YouTube Breach: Gameday Day #1: Conversion on Breach (Game 1 of 3) - YouTube
The Update is here! Breach V2: File Share Halo Official Site Incursion V2: File Share Halo Official Site Forbidden V2.1: File Share Halo Official Site Invasion V2: File Share Halo Official Site ChangeLog!Gametype update: -Respawn time now 7 seconds -Ordinance markers are now hidden -While arming a site, you have 110% resistance to explosions Version 2.0 Incursion: -Railgun attacking spawn area is now available to all phases -Balanced all spawning options -Added Sticky Detonator to first phase defenders -Moved crate on first phase main ground to prevent head glitch-shots on extraction site and to promote movement -Modified Mantis spawn time longer -Aesthetic improvements throughout whole map -Sniper for second phase attackers -Added large amounts of cover leading to second phase, much less cross-mapping -Added line of sight blocker from second phase defenders to second phase extraction site -Strategically moved crate to prevent quick shots on second phase extraction site from a jump up Added weapons around! •1st phase Defenders: Battle Rifle Offenders: 2x DMRs •2nd phase Neutral placement: 3x Battle Rifles •3rd phase Offenders: 2x Assault Rifles Version 2.0 Breach: -Added large pieces of rock and tunnel cover to left second phase attackers -Balanced spawning possibilities -Minor capture plate movements -Aesthetic improvements -Removed superfluous cover to first phase defenders -Slight framerate improvements -Added jump-up to second story of second phase defenders building -Added sniper to second phase attackers -Reduced shotgun ammo on second phase defenders -Lowered cover near third phase site Added weapons around as well… •1st phase Defenders: Battle Rifle Offenders: 2x DMRs •2nd phase Neutral placement: 3x Battle Rifles •3rd phase Offenders: 2x Assault Rifles Version 2.1 Forbidden -Modified Rockethog spawn time -Fixed invincible Rockethog -Widening of map around second phase -Budget reduction