Upcoming maps

Discussion in 'WIP - Works In Progress' started by Blaze, Jul 28, 2013.

  1. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Here are some of my upcoming releases and maps in progress. If you have any questions about there please feel free to ask and I'll get back to you. If you want to test any, leave your gamertag in the thread. :) Thanks.

    Deceiver.

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    Tier.

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    Vile.

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    Expire.

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    Composure.

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    Amaroid.

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    Temper.

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    Continuum. (Colab with BWG assassin)

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    LS: Corporation.

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    Modded maps I will not be posting:

    Exceed:
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    Claxon:
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    In progress maps:

    1:
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    2: (has been updated since photos were taken)
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    MORE TBA

    I have a few more and will be adding to this. :)
     
    #1 Blaze, Jul 28, 2013
    Last edited: Jul 30, 2013
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    They all look phenomenal. I hope they get posted officially soon.

    P.S. I like Temper the best. :)
     
  3. Noooooch

    Noooooch Forerunner
    Forge Critic Senior Member

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    That's a hell of a first post. Looking good man.
     
  4. Dax

    Dax Mhmm.
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    Blaze! Geez dude. So many maps, and they all look gorgeous. The very last WIP - might it be a 1v1? Reminds me a lot of some of the old Halo 3 sandbox maps. Also, where's that other one you showed me??
     
  5. Oli The G

    Oli The G Forerunner
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    Tier, Villa, Temper. WOW. Looks lovely dude. All easily MM worthy.
     
  6. Blaze

    Blaze Sustain Designer
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    @zandril Thanks, as soon as i find someone willing to edit up some title pictures I'll start to post them. :)

    Temper is my personal favorite of all my maps actually, as far as gameplay. With the 2 rockets as a giant factor of risk vs reward it really makes some unique and balanced gameplay that is just what I like.

    @nooch First post? Haha. And thank you.

    @dax Yeah it's intended to be for 1v1. That's weird you mention that it looks like a sandbox map because i was just in a party with someone who said the same thing. That other 1v1 map I showed you I'm not sure if i want to post yet, though it plays well I feel it may get torn apart and to be honest the map doesn't look as clean as the rest of the maps so it bugs me. I will more than likely update it in though because I have a hold out flood map, a 1 flag map (inprogress), a mirrored version of amaroid and a few other maps that I'm sure other people will like even if they don't meet my standards completely.

    @oli Vile* :p but thank you Oli. I am thinking about maybe submitting one or 2 of these to MM but since they're sort of different/away from the vanilla gameplay people are used to, i feel theyed be looked over. Plus, it seems you have a much better chance if 'you know someone'. haha
     
  7. Zandril

    Zandril Promethean
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    I can make some title pictures for you if you'd like. PM me about it if you want.
     
  8. vizcluk

    vizcluk Promethean

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    I love temper! And the fact that you spent time putting crates and silos outside of the map expire.
     
  9. Audienceofone

    Audienceofone Forerunner
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    These all are so interesting. I too can play with your images on photoshop. Nothing fancy, but I can place borders or slap on some quick effects if you need them.

    I'll never understand how a persona can have multiple great projects at once. I have a difficult time keeping one project!
     
  10. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Vile is broken. Most abuseable 1v1 map I ever played. Forget who showed it to me, but I dominated him badly as soon as I figured out how to exploit the map.

    The rest.... I'm sure one or two might have some potential. I'll reserve my judgement till I see what catches on with the community. :p
     
  11. Blaze

    Blaze Sustain Designer
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    @zandril Sent. :)

    @vizcluk Thanks man

    @Audience I'll let you know if zandril doesn't have time to get to it. Thank you.

    @Secret The only way I can see to exploit it after the removal of the sticky det is to camp in the mancannon room and if you are playing against someone who can think on their feet and not blindly rush in repetitively, it's not hard at all to push them out. Especially with the new weapon set and few other updates to the map since v1.

    Looking foward to seeing feedback if you get to playing some of the others. :) Thanks for the comment.
     
  12. Behemoth

    Behemoth The Man With No Face
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    Blaze, you fiend. How's that haven inspired map going? I felt bad I couldn't help out on it :/
    But I've played many of these, and al I can say is that I envy the **** out of you :p
     
  13. theSpinCycle

    theSpinCycle Halo Reach Era
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    I showed it to you. And I can agree, it was abusable. There is a new version out that I want to try with you. It has a couple of extra jumps and things to the top area. Not sure how much better it is. The first game I played on it was better, although I still have concerns about the top area.
     
  14. Noooooch

    Noooooch Forerunner
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    Oh snap sorry Mr. Ancient Member, you've been here longer than I have. I merely saw 1 for your blog entries and wrongly assumed it was your first post.
     
  15. REMkings

    REMkings BIOC
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    I especially like Deceiver. I can't say much about the layout when looking at the pictures, but it looks sooo clean. The way you merged the rocks with the white bridge pieces and greeny pillars gives it a natural, yet structured feel, which I love to see in maps. Keep me updated.
     
  16. Blaze

    Blaze Sustain Designer
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    @behemoth It's perfectly fine man. Don't worry about it. it's not really going anywhere. Haha. I mainly just need to copy the other side and add a few minor things but i'm lazy. :p I'm glad you like the maps you've played of mine, I'll be doing my best to keep them coming. :)

    @spin No match I've played has had any real issues with the top and I've played with a good amount of people and a few of those were even before i noobed up most of the jumps. Haha. I might just be preference.

    @nooch Haha, no need to be sorry. :p Just thought i'd point that out.

    @Remkings Thank you. Yeah, it's hard to get a good contrast on forge island but designed the layout mostly beforehand so I could put my main focus on piece use and worked that in as a consistent aesthetic around the whole map. Feel free to add me and we will get a few matches on it. :) GT: Whos Blaze
     
  17. Zombievillan

    Zombievillan Ancient
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    *Picks jaw up off of floor...

    *Steals several ideas...

    *Starts planning maps out now.
     
  18. Blaze

    Blaze Sustain Designer
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    Haha. If you would like nay help zv, let me know. :)
     
  19. Zombievillan

    Zombievillan Ancient
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    Would love it, atm I'm taking care of my 2nd baby so I'm almost afk. But I'll be getting on it whenever I can.
     
    #19 Zombievillan, Jul 30, 2013
    Last edited: Jul 30, 2013
  20. Blaze

    Blaze Sustain Designer
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    Go ahead and send me a FR. :)

    LS: Corporation.

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    Modded maps I will not be posting:

    Exceed:
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    Claxon:
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    More to be added.

    Completed: 1v1, 4v4.

    In progress, 1v1, 1 flag, modded aesthetic.
     
    #20 Blaze, Jul 30, 2013
    Last edited: Jul 30, 2013

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