Conversion Firebase

Discussion in 'Halo 4 Archive' started by Skyward Shoe, Jul 28, 2013.

  1. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    Hello everyone! This is the first of the two Conversion maps made by The Psycho Duck and I for the new game mode (also by Duck and I.) The map will only function with this game mode, so make sure you have it.

    Download Conversion

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    Download Firebase

    Firebase is a medium-sized Conversion map for 6 v 6 play only. In Conversion, an offense team must push up and try to take the objective while a defense teams attempts to stop the capture or intercept the point. After a team has scored a new objective appears and new weapons and vehicles spawn in, and players begin spawning nearer to the new objective. After a team scores 3 points or the 8 minute timer runs out, the teams switch roles and do it again. The team with the highest score after 2 rounds wins.
    Firebase features a Rocket Warthog for the Offensive team in tiers 2 and 3, with power weapons appearing for both teams after tier 1. The first tier has offense pushing up towards a large wall controlled by defense team to take an objective below the wall. The second tier takes place on the other side of the wall, and the final objective appears in a building structure on the far side of the map. Players must vie not only for the objective, but for important power positions that help control the objectives such as the waterfall building in tier 1 or the upper floor of the building in tier 3.

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    We hope you enjoy playing Conversion!

    Download Firebase
     
    #1 Skyward Shoe, Jul 28, 2013
    Last edited: Jul 28, 2013
  2. Squidkake

    Squidkake Forerunner

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    This is by far the most exciting map made by you guys at THFE and I love the concept and the aesthetics of the maps made for this new gamemode. 10/10! By any chance though, are you going to post Colony (the map for Conversion made on Impact)?
     
  3. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    I had mixed opinions about this one. I felt like it needed more primary weapons scattered around the map (or more obvious locations) as I had a tough time ammo-wise. There were also a lot of bumpy areas on this map when transitioning from natural to forge geometry and I would often get stuck and have to jump out because there was a small gap somewhere.
     

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