Barracked (Updated)

Discussion in 'Halo 4 Archive' started by Dakoter, Jul 20, 2013.

  1. Dakoter

    Dakoter Promethean

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    The idea for this map spawned from the idea to use the dominion barricades to close windows for a base, similar to Standoff from Halo3. This map is for the most part symmetrical with the exception of the geography of the map such as trees and rocks.'

    My Fileshare:
    File Share Halo Official Site

    Map Overview:
    [​IMG]
    [​IMG]

    B Base:
    [​IMG]
    [​IMG]
    [​IMG]

    A And C Bases:
    [​IMG]
    [​IMG]
    [​IMG]
     
    #1 Dakoter, Jul 20, 2013
    Last edited: Jul 22, 2013
  2. HissingWings

    HissingWings Forerunner
    Senior Member

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    You should imbed the pictures in your thread most people wont click on links to see the pictures
     
  3. Dakoter

    Dakoter Promethean

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    I'd be happy to. Though I don't know how to do that, I even looked up how to put pictures in the post. I'll have to look harder, thanks for the critique.
     
  4. SilentA98

    SilentA98 Promethean
    Senior Member

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    [​IMG]

    Press the circled button, enter the url of your image, and press ok :)
     
  5. Dakoter

    Dakoter Promethean

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    Im surprised how easy that was, thanks both of you for the advice. Now being that theres proper pictures, what do you think of the map itself?
     
  6. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    You can also use the IMG codes that Photobucket provides (If you're using Photobucket. If not, then, for shame!)

    ____________________________________

    Is the entire island playable? If it is then I highly suggest sealing the map. And even if the map is sealed off, I think it could use more work. There's very little height variation in the map (The only bits of the map for verticality that I see come from the rocks.

    And, by looking at the pictures of the buildings, I think they only have 2 entrances. If you're going to make structures like that on a competitive map, they should have multiple entrances in different areas. Not just a front door and a back door.

    The design of the buildings also wouldn't make for the best competitive gameplay. I think their design is more suited for Flood. Not sure about this though as you didn't really include screenshots of what it looks like inside the buildings.

    Again, keep in mind that my comments are based on observation of the screenshots. I haven't played on the map. But I think I'm right about them. :)
     
  7. Dakoter

    Dakoter Promethean

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    Thanks for the feedback. The larger base has five entrances while the two smaller ones have three entrances each. Based on your feedback, i may update the geography, maybe ill completely revamp it to make there a bit more height variation and with such variation in height ill probably add some sort of walls to contain the map too.
     

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