Submission

Discussion in 'Halo 4 Archive' started by Squidkake, Jul 17, 2013.

  1. Squidkake

    Squidkake Forerunner

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    SUBMISSION
    "UNSC complexes such as these are an obvious target for Covenant invaders."
    (Big Team gamemodes including Slayer, CTF, KOTH, and Dominion.)

    I wanted to create a map on Erosion where the structures I make compliment the natural hills, tunnels, and overall terrain of the map. The large complex already built outdoors at the edge of the map is rarely used, so I also wanted to fix that into the map as well.

    This is a large map that was designed for Dominion, but will play equally as well in other gamemodes. It contains three main buildings and each one is a Dominion base. The weapons and vehicles for both Dominion and non-Dominion modes are as follows:

    Weapons:

    Initial Drops


    • 2 Sniper Rifles (180 seconds)
    • 1 Rocket Launcher (180 seconds)
    • 2 Needlers (150 seconds)

    Random Drops


    • 2 Concussion Rifles
    • 3 Plasma Grenades (x3)
    • 2 Speed Boosts

    Vehicles:

    Non-Dominion Vehicles


    • 2 Ghosts (150 seconds)
    • 1 Ghost (180 seconds)
    • 2 Rocket Warthogs (180 seconds)
    • 4 Mongooses (30 seconds) [also in Dominion]

    Dominion Vehicles

    Base “A” Dominion


    • 1 Rocket Warthog
    • 1 Ghost

    Base “B” Dominion


    • 1 Ghost
    • 1 Mantis

    Base “C” Dominion


    • 1 Rocket Warthog
    • 1 Ghost

    (ALL Dominion vehicles are at 180 second respawn)



    [​IMG]

    Red Team spawn at the bottom of the picture near the Warthog.

    [​IMG]

    The red spawn is to the bottom left now, and their main building is the complex built into erosion, with interior changes.

    [​IMG]

    The tunnel to the right is a main passage from the two spawns. If you prefer not to go that route, you can go on top of the above complex or the alley behind the center building.

    [​IMG]

    Also next to the Warthog, the Blue Team spawn is at the bottom of the pic. The large structure is their main base, and a Dominion base.

    [​IMG]

    The tops of building have soft kill zones but the tops of the pipes do not. They can become great sniping positions.


    [​IMG]

    Base "C" for Dominion and also the building near the Blue Team spawn.

    [​IMG]


    Above is "B" in Dominion which now holds a Mantis for this gamemode. There are 2 front and 2 back entrances to the complex.
    [​IMG]


    Once you enter from the front (the last pic), you can see the back entrances. Through those doors is the "alley" i mentioned earlier. It's a narrow path to navigate the center of the map.

    [​IMG]

    There aren't shield doors for "A" in dominion. The location and placement of turrets make up for that.

    So..... There's my attempt at a big team map, and I would really appreciate any comments (positive or negative) to improve my forging.
     
    #1 Squidkake, Jul 17, 2013
    Last edited by a moderator: Sep 8, 2013
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    I'm very interested to see how the natural hills of erosion play on this map. I'll give this a DL once I can.
     
  3. Squidkake

    Squidkake Forerunner

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    Cool. Let me know if you see any parts I should critique.
     

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