Resolution Map Pack

Discussion in 'Halo 4 Archive' started by Ethan McCary, Jul 11, 2013.

  1. Ethan McCary

    Ethan McCary Promethean

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    Resolution Map Pack
    Created By Ethan McCary (Itz SHMETHAN)



    Renown
    Best Obj. Gametype: Oddball
    8-16 Players
    After the war left over oil fields become baren wastlands.
    Renown Download

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    Repulse
    Best Obj. Gametype: KOTH
    6-12 Players
    An ancient temple left over from a previous civilization is of intrest to military high command.

    Repulse Download


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    Revenge
    Best Obj. Gametype: CTF
    6-12 Players
    This abandoned stone quarry has recently been reocupied.
    Revenge Download

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    Thanks to all who test, open to comments and feedback
    Invincible 2v2 Map Pack is under development

    Also give Zandril's Forge Map Marker Pack a download, he made it for all of us forgers, Thanks Zandril!

     
    #1 Ethan McCary, Jul 11, 2013
    Last edited: Jul 14, 2013
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    You know I just released V3 of the Map Marker pack. Give it a look.

    But back to the maps. I honestly don't feel it toward the first map. I honestly think it wouldn't play as good as the other two maps. It looks like gameplay on it would be kind of maze-y and I think players could easily get lost/disoriented.

    But I am interested in the 2nd and 3rd map. They both seem very interesting and they look like they'll play pretty good too. Especially the 2nd map. I like it so far based off of the screenshots.

    I also think that 3 snipers for the third map is too much. I suggest having just the human snipers.

    Can't give that much feedback since I haven't really played on the maps yet. But I'd be happy to give these maps a go. Send me an invite if you're ever testing.

    GT: Zandril S312
     
    #2 Zandril, Jul 11, 2013
    Last edited: Jul 11, 2013
  3. Ethan McCary

    Ethan McCary Promethean

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    that was my intention, it's primarily for oddball, so it has a lot of cqb action and quick escape routes, also the gaps in between the rocks are bigger than they look, an in game look is way different
     
    #3 Ethan McCary, Jul 11, 2013
    Last edited: Jul 11, 2013
  4. Ethan McCary

    Ethan McCary Promethean

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    If anybody wants to help test leave your GT
     

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