8-12 Players Temple of the Sea

Discussion in 'WIP - Works In Progress' started by SpartanPeter, Jul 6, 2013.

  1. SpartanPeter

    SpartanPeter Around the Block

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    Hello Hubbers. I am SpartanPeter, and I have a 4v4 map to show you guys. It's my first preview and 4v4 map so this post may not be perfect, but, Ill do my best and try not to bore you, or just go to the pictures if you want to. Anyways! Let's get to the point.

    I wanted to create a unique 4v4 map, something that has been never done before on Halo 4 or Reach. Temple of the Sea was the answer, for me. Ill go ahead and just show some pictures. Tell me what you think about the theme of the map, and of course, give some feedback if you feel to do so.

    Loadout Camera
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    Red Base

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    Blue Base

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    Overview

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    I also have some pictures of the Hill / Extraction locations, If there is also a weapon in that location I will say so.

    Mid Top - Overshield spawn on the pedestal in the middle, 200 sec respawn.

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    Mid - Sniper spawn in the middle, 150 sec respawn.

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    Mid Down - Concussion rifle spawn on south, 120 sec respawn.

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    Hill Zone close to Red Base.

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    Hill Zone close to Blue Base.

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    So, I would greatly appreciate any kind of feedback. Hope you enjoyed the pictures, Ill tune in later to read any posted comments, Ill answer every question asked.
     
    #1 SpartanPeter, Jul 6, 2013
    Last edited: Jul 6, 2013
  2. Teancum

    Teancum Forerunner

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    This map is a good example of the one fault in Forge Island: a lack of dark pieces for contrast. As far as commentary the disconnected nature of things isn't really my style, but it looks clean.
     
  3. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Everything's so....orange.
     
  4. SpartanPeter

    SpartanPeter Around the Block

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    It is the theme I have for this map, actually, on the ground it doesn't look bad at all. But of course, it are just colours. I can change it easily if I want too.
    I can also post a download link if anyone wants it, then you can easily check it out yourself.
     
  5. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    I guess my only issue would be callouts. If everything's orange, what's gonna happen to the map's callouts? Unless there are structures in the kep areas of the map that are easily distinguishable.
     
  6. SpartanPeter

    SpartanPeter Around the Block

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    I haven't played on it yet, So I don't know that either yet. This is just a small preview of the finished product :), Ill try to get a lobby on it, and see how it goes. So Ill look in to that, thanks!
     
  7. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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