LudoFlag!

Discussion in 'Halo 4 Archive' started by Arky3000, Jul 8, 2013.

  1. Arky3000

    Arky3000 Promethean

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    Map Name: LudoFlag
    File Share Gamertag: Arky3000
    Canvas Map: Forge Island
    Status: Complete, needs testing
    Screenshots:

    [​IMG]
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    Ideal Player Count: 4v4v4v4 (will support 2v2 or 8v8 and has a spectator team for scragglers)
    Best Gametypes: CTF
    Supported Gametypes: CTF, Flood

    Description: this map has the basic layout of Ludo, you each start at a base and progress round stealing someone elses flag and return it to your base... sounds easy.. well yes except for you cant go back the way you came and people may decide to wait for you at their flag before actually venturing to collect one themselves!

    Other Notes: Though this map supports 2v2 its recommended to use more (2v2v2 or 2v2v2v2), the 4 playing teams are red, blue, green and gold, with the spectator team as purple. while playing with only two teams its recommended to play either redvblue or goldvgreen. the ceiling is glass colloseum to allow the spectator team to see the action and if thwey get bored theres some things to play with too.
    This Map can be played without any special gametypes, tho changing the time limit is recommended.
     
    #1 Arky3000, Jul 8, 2013
    Last edited by a moderator: Jul 8, 2013
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    You need to put screenshots of your map.
     
  3. Arky3000

    Arky3000 Promethean

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    so links to screenshots is frowned upon? maybe the submission rules need evaluating to avoid people receiving the same complaints.
     
    #3 Arky3000, Jul 8, 2013
    Last edited: Jul 8, 2013
  4. ChronoTempest

    ChronoTempest Senior Member
    Senior Member

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    If you use the Map Posting Template, it's pretty clear about how you post pics.
    Just a tip, yellow text doesn't work very well on the white background of the FH Light forum skin.
     
  5. NlBBS

    NlBBS Forerunner

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    Instead of harping about the pictures, I'm going to do the unthinkable and actually criticize the map. And when I say criticize, I really mean tear it apart in hopes that knowledge can be gained from it's remains.

    Let's begin:

    I went into this map, rooting against it from the start, because you've labeled it "competitive" and I'm really struggling to see where competitiveness would derive from because of certain elements of the map. Firstly, your map is the single most linear thing in existence. It's here that you've already began to lose your competitive play style and ascended towards a mini-game. Not only is being linear usually a bad thing because it promotes a lack of fluidity and options, but in your case, it's also constantly sending players away from one another, unless they camp in a room. On top of this, certain teams are given easier access to better weapons than other teams. For example, blue team has an uncontested run to rocket launcher, while one teams only comparable weapon is a spartan laser.

    Oh, by the way, everything just mentioned is taking into consideration that you wouldn't be allowed to use thruster pack, which allows players to easily move through 1-way shield doors in the opposite direction desired.

    I can only imagine this would play like a board game, minus the turn based nature that makes them work. (Reinforces even further my thoughts that this can only truly be labeled as a mini-game). Don't take anything I've said as an insult, as that will get you no where in learning from mistakes.

    Pros:
    -sometimes when Gogurt is on sale I get a boner

    Cons:
    -too linear
    -random weapons (promoting advantages/disadvantages)
    -broken shield doors (thruster pack)
    -no Gogurt
     
  6. SimmonsZore

    SimmonsZore Promethean

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    I can't really tell what your map is from your screenshots but I can tell is that this isn't a competitive map.(also why are there spawn points outside the map?)
     

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