Zeus

Discussion in 'Halo 4 Archive' started by nikolaus804, Jun 24, 2013.

  1. nikolaus804

    nikolaus804 Promethean
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    Zeus is a (Somewhat?) Symmetrical BTB map made for slayer mainly.The Map features 2 scorpions, 2 warthogs, 2 mongooses, and 2 ghosts. Gameplay on Zeus is very interesting and engaging, you can either rush for the center structure for Rocket spawn or you take you tank for a joy ride, it's all up to you.

    Post positive Feedback :)

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    #1 nikolaus804, Jun 24, 2013
    Last edited: Jun 24, 2013
  2. fallen1egend

    fallen1egend Promethean

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    I remember this map in Customs!!.. I loved it .. very equal balance between the two tanks!! :)
     
  3. Behemoth

    Behemoth The Man With No Face
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    From my experiences, Zeus played surprisingly well, for a flat map. I only have two complaints:

    1. The center structure is really the only area infantry congregates.
    2. The tanks are usually VERY short-lived.

    I have no remedy for the tank issue, but I feel that if you made the outside structures a bit more... Traffic heavy (?), by adding more depth or elevation, then I think it would do wonders.

    Keep up the good work, brohaminaloah.
     
  4. nikolaus804

    nikolaus804 Promethean
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    Brohaminaloah to you too bud
     
  5. Audienceofone

    Audienceofone Forerunner
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    I havent played, but the map looks interesting. However, I fear it suffers from only 2 elevations, a high and ground level. This is something most maps I see on Forge Island deal with and it makes the maps a bit bland/boring in my view. Most is ground level and the few high points look like areas where, as Behemoth said, could get congested. Other than that, I would most certainly enjoy a test on here! Feel free to invite me to a game sometime.
     
  6. nikolaus804

    nikolaus804 Promethean
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    Has been much feedback on this? I sure hope someone will comment something positive?
     
  7. Redy

    Redy Hipster
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    Yeah.. I remember this map as well. BTW, it sucks.


    Get the Tanks out of this map, it doesnt equals to the overall gameplay and keep both teams too heavy. Try to not over use the spawn areas as you did, it keeps preventing people into the camping spots. Basically, the map lacks cover in the Tank Paths, so its easy to get kills if you're a good driver. Unless you really want that in your map, what isnt a good choice. But since your map is already realeased, It'll suck no matter what.
     
    #7 Redy, Jul 3, 2013
    Last edited: Jul 3, 2013
  8. Audienceofone

    Audienceofone Forerunner
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    I'd say that we've all been somewhat positive. We also have had some suggestions for you, which in my opinion are far more valuble than saying: looks good, or I like it!

    Your suggestions are good and make sense, but saying that it "sucks" is just rude. That's not helpful, it's off-putting. Your suggestions might be helpful, but they were all you needed to say. Not that you hate the map. I'm sure you wouldn't like it if someone came onto your map thread to tell you it "sucks"
     

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