Lunar Outpost is a big team battle 12-16 player map designed around warthog and infantry combat. Infantry has multiple routes to take including a large central structure overseeing each teams base, as well as teleporters crossing green and gold side. Vehicles have multiple set paths designed for high speed hog runs, big air jumps, and escape routes. The Mantis will not spawn on objective games to help avoid base camping. Instead a second Rocket Hog will spawn in its place. Lunar Outpost has been in testing phases for over three months now and I feel it is ready for release. I would like to thank everyone who's been in testing lobbies as well as forge lobbies with me. I've received a lot of helpful feedback from several forgers and players. Alzarahn Blaq Cloud Vertlg0 AbleSir Thomas Darkling Ninja Flying Shoe ILR Mexican Torta 7 MockKnizzle008 MrGreenWithAGun MythicFritz OTT2OWN Robius5991 SaityKoalaBear The Psycho Duck Sorry to anyone I forgot to mention. Weapons: (1)Rocket Launcher - 180s (2)Sniper Rifle - 180s (2)Sticky Det (1)Concussion Rifle - 180s (1)Shotgun - 180s Random: Railgun - Crane SAW - Front of each teams base Energy Sword - bottom of central structure Needler - Team Bridges/man cannons Vehicles: Slayer (2)Chain Hogs 60s (1)Rocket Hog 90s (1)Mantis 180s (1)Ghost 60s (2)Mongoose 60s Objective (2)Chain Hogs 60s (1)Rocket Hogs 120s (2)Ghost 60s (2)Mongoose 60s Budget used: 7070 Performance: 12-14 players does well, 16 players may experience frame rate Pictures: Special thanks to OnlinKnights for doing a map feature [video=youtube_share;4dk5R7bTA0Q]http://youtu.be/4dk5R7bTA0Q[/video] UPDATE I redid a large amount of the map since posting it. -Framerate has been reduced from original version. -New central structure. Less objects used and covers cross map lines of sight. Added a lower level as well. -Gold side restructured as well. New Rocket Hog platform, more cover from red base, new Ghost spawn. -Teleporters removed from green/gold side. -More cover added to green/natural side. -Replaced Rocket hog by crane with Ghost in objective games (mantis still spawn in slayer) -Cleaned up hog routes as well as jumps. -Spawn times on vehicles increased. -Less power weapons spawns. The new updates are in my fileshare and link to map has been updated.
Probably one of the most impressive BTB maps I've seen to date. Aesthetics are very pleasing, I love the use of both natural and forged terrain. The added jumps for warthogs to continue the circular path through the map fit flawlessly. Also, the footpaths for those not in vehicles seems very balanced and effective (I never use vehicles in BTB so this is a plus). Great looking map overall, well done!
Thanks Aice Thread updated with new pictures/download link UPDATE I redid a large amount of the map since posting it. -Framerate has been reduced from original version. -New central structure. Less objects used and covers cross map lines of sight. Added a lower level as well. -Gold side restructured as well. New Rocket Hog platform, more cover from red base, new Ghost spawn. -Teleporters removed from green/gold side. -More cover added to green/natural side. -Replaced Rocket hog by crane with Ghost in objective games (mantis still spawn in slayer) -Cleaned up hog routes as well as jumps. -Spawn times on vehicles increased. -Less power weapons spawns. The new updates are in my fileshare and link to map has been updated.
I played this a while ago and decided to come tell you about some of the issues I noticed. It looks like that update covered it all though, so I'll just let you know that despite the framerate and the funky gold side, I enjoyed my match here. Well done, Wraith.