Volvex [Beta]

Discussion in 'Halo 4 Archive' started by DG Intensity, Jun 8, 2013.

  1. DG Intensity

    DG Intensity Promethean

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    Volvex

    by

    DG Intensity

    [​IMG]

    Brief description:
    Volvex is an asymmetrical map inspired by the famous map Sanctuary. Although Volvex is asymmetrical it has many symmetrical traits, for example, each team has a courtyard, red and blue base are similar in design as well as some other minor similarities. Due to these similarities the map feels symmetrical but is still noticeably asymmetrical. For the most part the structure of the map is finished and all that is left to do is test and find bugs and things that need to be changed. I have only tested koth on this map and it plays pretty well but I have yet to try any other gametypes. All feedback would be much appreciated and any ideas, suggestions and opinions regarding the map are welcome.

    Weapons on map:
    BR x6 10s
    DMR x2 10sFrag Grenade x4 30sRockets x1 176sSniper x2 116sNeedler x1 90s

    Screenshots:

    [​IMG]

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    Once again, all feedback is appreciated :)
     
    #1 DG Intensity, Jun 8, 2013
    Last edited by a moderator: Jun 25, 2013
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    I think the screenshots you posted aren't saying a whole lot about the map. Could you maybe post some more? Maybe even have an overview?

    I'll download the map once and give you feedback once I see better pictures.
     
  3. DG Intensity

    DG Intensity Promethean

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    alright man. I'm currently updating some issues that people had with the map and after I test this newer version I will add more screenshots
     
  4. DG Intensity

    DG Intensity Promethean

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    Volvex has recently undergone a large amount of changes for the better and has also been renamed to Plexus. Screenshots will be uploaded soon but here is a list of the changes for now:

    - Moved gold closer to blue side (it is now lined up with the centre of the middle structure)
    - Gold is now slightly larger
    - There is no longer a bottom gold area
    - There is now a bottom middle
    - Rockets no longer spawn in the hill, they now spawn bottom middle
    - blue base is slightly larger with more protected spawns
    - Red courtyard is slightly redesigned
    - More hard routes to top middle
    - Top middle is now more open and slightly redesigned
    - Blue initial spawns are moved

    Heres the new DL: Link
     
  5. DG Intensity

    DG Intensity Promethean

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    Sorry guys that version had a kill boundary protruding into the map. Hers the fixed version: Link
     
    #5 DG Intensity, Jun 11, 2013
    Last edited: Jun 11, 2013

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