Last Stand: Township

Discussion in 'WIP - Works In Progress' started by PA1NTS, May 15, 2013.

  1. PA1NTS

    PA1NTS Forerunner
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    #1 PA1NTS, May 15, 2013
    Last edited by a moderator: Sep 8, 2013
  2. REMkings

    REMkings BIOC
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    I really like how you built that outer walled off pathway around the building. It allows humans to get out of the building, while restricting them to certain areas and giving the zombies more options to sneak up on them.
     
  3. Narfidy444

    Narfidy444 Promethean
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    If you cant use the warthog to tac jump to ring two. It will be the worst map ever. HOWEVER! If you have stepped up to the level of the winners, and made the warthog a a tac jump. It will be the best map ever. I am not a big fan of where you run out of railings and use the dominon pieces. They look kinda ugly just slapped on there.
     
  4. REMkings

    REMkings BIOC
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    Humans cannot jump in this gametype so apparently it's "the worst map ever".
    I disagree about the dominion pieces. They look like the humans bunkered themselves in and just used whatever they could to build a wall, such as planks and corrugated sheets. It may look ugly in pure terms of forging, but it definitely adds to the theme and looks really realistic.
     
  5. PA1NTS

    PA1NTS Forerunner
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    I've made an update since the video. There is now a staircase taking you to the top floor inside the building, as well as the three outdoor staircases. People need to realize the possibilities of humans having no jump. With the Last Stand gametype, you can basically make your holdout spot for the humans and still have enough to make an entire background scene for flood to use. It makes the map feel alot less like Forge Island because of the detail you can put into your map.
     
  6. PA1NTS

    PA1NTS Forerunner
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    New Video and Pictures added.
     

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